XaiJu
WhiteDewAutumnFrost&S T W
WhiteDewAutumnFrost&S T W

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Game Dev Log 23.07.25

Good evening, everyone!

I’m excited to share my recent progress and humbly ask for your continued support for my passion-driven indie game project. Every supporter means the world to me.

As a solo developer, I’m handling everything—art, music, writing, UI design, post-editing—without relying on external assets. It’s a monumental endeavor, and your funding and feedback are absolutely essential!

I also warmly invite you to join my Discord server, where you can share your valuable opinions and suggestions. I promise to listen and consider each one.

Right now, I’m focusing on updating existing assets to release a playable demo by the end of this month. This mini-game marks the first size-play interaction with “Schbatruien.”:

Here are the refreshed map and obstacle previews of the deskside map:


(insert two updated map screenshots)

Below is an overview of the obstacles and items that may randomly appear during gameplay:
(list or visually show them)

UI Design

To enhance gameplay clarity, I’ve designed a brand-new UI:

Players must navigate the map, avoid attacks, and reach the exit before the timer hits zero.

I’ve also refleshed out Schbatruien’s foot-stomp animations, including both socked and barefoot variations, adding detail and character expression.

What’s Next

IF I succeed, I will post the demo video on YouTube

And I will appreciate if you support my work and my game project, even if my art work in regular time .

Thank you sincerely for your support and encouragement. I am pouring my heart into this project, determined to make it a work we can all be proud of!

Have Fun With It~~

Game Dev Log 23.07.25

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