XaiJu
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Time of the Essence

HELLOOOOO!

It's been a while since the last post, although many of you no doubt have kept in touch with me via the Italian Telegram Chat and our Discord server!

Just wanted to make a little announcement/presentation about one of the projects I'm working on while Fabula moves to its new print form - Time of the Essence.

For those of you who are familiar with crafting JRPG games such as Atelier, you already know what this will be about: apprentice alchemists growing and experimenting as they help people solve daily and not-so-daily issues.

Contrary to its older sibling Fabula Ultima, Time of the Essence (TotE) is a more relaxed and sandboxy game, focused on a gameplay loop that has you receive requests from people, explore the region near your town for ingredients, and hopefully deliver while also finding some ingredients to experiment with on the side.

Crafting in tabletop RPGs is a challenging beast, one that has been tackled many times and often with poor results. That is why I decided to build a whole game around it: yes, it will require some bookkeeping and item juggling, but at its core that's what the game is about.
I am, of course, working on ways to simplify the process and make gameplay as smooth as possible.

Features I'm aiming for in development:

These are the big ones; there's a lot of other stuff I'm toying with, of course, but I'll tell you more when I have some final or semi-final thoughts.

Hope this gets you hyped - I sure am!

Time of the Essence

Comments

non vedo l'ora di poterlo provare!!

Looking forward to playtest it!

Gatto_Fatuo


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