Hello everyone! I'm writing this post for those of you who might not be familiar with my Tabletop Role Playing Game, Fabula Ultima!

The Latin title Fabula Ultima could roughly be translated as "Last Fable" or "Ultimate Story". Most of you have probably realized where this title comes from already: indeed, the game is my homage to Japanese Role Playing Games such as Final Fantasy, Octopath Traveler, Bravely Default, Bravely Second, Kingdom Hearts and Tactics Ogre.
This is also my attempt at tackling a large-scale, somewhat "traditional" role-playing game; it has a broad scope, a good amount of crunch, dungeons, magic items and bestiaries. However, my goal is also to make all of these elements coherent, functional and accessible, providing both Players and Game Masters with the proper tools and clearly stating their responsibilities at the table.

There's no "official setting" in Fabula Ultima. Instead, your group will create the basics of your very own game world during the first session. There are a few cornerstones that cannot be ignored (such as the stream of souls permeating creation or the existence of several isolated settlements in a landscape teeming with monsters and mysteries) but you're free to come up with a great variety of worlds.
There's three reasons for this:

Fabula Ultima's Player Characters are heroes - while some of them may begin their tale as thieves or dark knights, they're expected to "do the right thing" in the end.
But if you what you want are the juicy, technical details, know that...
You can find more information on Character Creation in the downloadable files below!

At its core, Fabula Ultima revolves around a group of simple mechanics. Most of this core was inspired by the excellent Ryuutama, but there are strong influences from Burning Wheel, Apocalypse World and Blades in the Dark as well.
The first mechanic we should talk about is the Check. When you make a Check, you roll two dice based on your character's attributes: Dexterity, Insight, Might and Willpower (each attribute will be tied to a die size, from a weak d6 to a very strong d12). For instance, you might find yourself rolling Insight + Willpower to cast a spell, or rolling your Might + Might when swinging a powerful greataxe.
The flowchart below summarizes a typical Check:

Being heroic protagonists, the Player Characters have several ways to influence the outcome: they can support each other with a Group Check, spend Fabula Points to fight against fate and reroll dice, or even accept a steep Cost in order to turn a failure into success.
Regardless of outcome, the situation will change in some way - in Fabula Ultima, the action must be constantly kept moving!
You can find more information on Checks in the downloadable files below!From the simplicity of the Check mechanic stem a variety of other rules:
Of course, the game doesn't stop there - inside the book you will also find:

In Fabula Ultima, the Player Characters' role is supported by an underlying "story economy".
On the other hand, Villains have a resource known as Ultima Points... but I won't spoil too much. Suffice it to say, antagonists aren't that easy to get rid of!

The Game Master chapter contains a variety of advice and rules that can help you run the game. This chapter is constantly being updated based on playtest feedback - I want to focus on what people really need when playing.

At the moment, Fabula Ultima is no longer available as patreon content: in November 2021, the game will see its full release under the Italian company Need Games!
The beautiful artwork above, by Catthy Trinh, is a preview from the final print version.
You can follow the updates on this patreon or via this Facebook Page!
If you want a sneak peek at the contents, there's a few downloadable files for you down below! Please feel free to share them with anyone you think might be interested!
And if you haven't already, join our Discord Server here!