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Voidstar V Gamemaster Notes (Spire of Euclid)

Voidstar V
HP: 1131

AC: 16

STR 16, DEX 14, CON 18, INT 14, WIS 14, CHA 14

Saves: STR +7, Dex+6, Con+9, Int+6, Wis+6, Cha+6

Traits

Condition Immunities : Charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Radiance Weakness : The first source of radiant damage dealt adds a vulnerability stack.  During Act 3, the first time radiant damage is dealt in a round adds a vulnerability stack.

Disrupted Scans : Meta knowledge must be scanned twice to learn.

Synchronized : While over 400 Health, Voidstar V creates a duplicate.  Both Voidstar Vs share the same health pool, with each moving synchronously like a mirror.

Ratio Disruption : Every time a Voidstar V takes damage, it gains 1 Disruption stack.  At 5 Disruption Stacks, it interrupts the current turn, immediately attacking all enemy targets with Void Disruption, dealing 3d6 Void Damage per difference of Disruption stacks between the two Voidstar Vs.  Second Act Begins (unlocked from scan)

Gathering Power : Every round adds a Void Counter to the Battle Field.  This empowers Second Act’s Abilities.

Second Act (needs to be unlocked) : The Voidstars shift, taking any bearer of “The Memory” into the Voidstar.

Final Act (needs to be unlocked) : If Voidstar V is under 400 Health, the Final Act begins.

Act I

Turns

Battlefield Turn (25) : A Void Growth appears in two corners of the room. If a Void Growth has already appeared, it grows an additional 5ft from it’s apex.  If all corners is taken, the growths appear alongside the walls, as long as they are parallel.

Move Turn (15) : Voidstar V moves up to 40ft, provoking attacks of opportunity.

Action Turn (5) : Voidstar V attacks twice with Void Surge.

Attacks

Void Surge - Atk +7, 3d6+3 Void Damage.

Void Distruption - CON DC 16.  Deals 3d6 Void Damage per difference of damage stacks.  Save for Half Damage.

Return to Zero - CON DC 16.  Deals 1d20 Void Damage per growth of the Void Growth.

Act II

Turns

Clones of those that bear the memory appear.  You may spawn as many clones as there are Void Counters +1.  You may not duplicate clones, unless there are more Void Counters than Memory Keepers.  Each clone goes on the same initiative as the Memory Bearer, and has half the maximum health as the memory bearer.  When all clones appear, Act I resumes, with Voidstar V taking true damage.  When Act I returns - Final Act is now teachable.

Act III

Battlefield Turn (25) : A Void Growth appears in two corners of the room, and grows out 5ft from it’s apex.  If a Void Growth has already appeared, it grows an additional 5ft from it’s apex.  If all corners is taken, the growths appear alongside the walls, as long as they are parallel.

Move Turn (15) : Voidstar V moves up to 40ft, provoking attacks of opportunity.

Action Turn (5) : Voidstar V attacks three times with Void Surge.  Each successful Void Surge teleports the Voidstar to the next closest Party Member.

Conjure Turn (1) : Voidstar V creates two Conjure Circles.  Ending your turn in this Conjure Circle inflicts 3d6 Void Damage and dispels the Circle.  If there is a Conjure Circle on the battlefield at the beginning of the Conjure Turn, create a clone of a Memory Bearer.

Voidstar V Gamemaster Notes (Spire of Euclid)

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