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Kaasma Khara Phase 2 or 3 Fight

Kaasma Khara

HP: 2105

AC: 20

Ability Scores: STR 24, DEX 22, CON 28, INT 22, WIS 24, CHA 22
Proficiency +6

Saving Throws: Str +12, Dex+11, Con+14, Int+11, Wis+12, Cha+11
Condition Immunities : charmed, exhaustion, frightened, paralyzed, petrified, poisoned, banishment

Traits

Reactionary:  Kaasma Khara gains 3 reactions per round.

Imminent Demise : Failed Death Saving Throws persist, even when regaining consciousness.

Fateful Resilience : After a full round, Kaasma Khara may successfully save on any ongoing effect.

Telegraphed Attacks : Kaasma Khara’s aims for areas when taking turns.  Because of this, you may spend an Action to telegraph the Action turn.

Colossal Size : Kaasma Khara is a massive size beyond category.  Any ranged attacks may target Kaasma Khara, and Kaasma Khara can use Melee or Ranged attack to target anywhere on the battlefield.

Kaasma Crystal : Stitched within the skull cavity of Kaasma Khara is a gemstone of unknown origin - charged with an ancient Astronomical power unable to be deciphered in the heat of battle.  To expose the gemstone, the stitches must be detached by dealing a total of 50 damage using a combination of Slashing, Piercing, or Fire Damage. (Effects that mimic slashing or piercing can be considered, aka, the edge of a shard of glass, etc).  Targeting this spot must be declared, and has an AC of 15.  Dexterity Saving Throws on the spot with this spot automatically fail.

After the gemstone is exposed - the gemstone can be depowered with enough of an electric shock.  If dealt a total of 50 damage from Lightning while the gemstone is exposed, this will weaken Kaasma Khara's overall ability scores - including lowered HP, Damage dealt, and DCs.  Destroying the gemstone adds a stack of Vulnerability to Kaasma Khara.

You may disable one of the following traits/reactions:  Reactionary, Imminent Demise, Immunity Barrier, Psychic Scream.

All Ability Scores drop by 6. Proficiency Bonus drops by 3

Reactions

Immunity Barrier : If Kaasma Khara would take damage from a source, they instead take 0 damage.

Psychic Scream:  As a reaction, Kaasma Khara may attack at the end of an enemy creature’s turn.

Turns

Execution Turn(25) : At the beginning of the third round, once Kaasma Khara is active, it casts Jupiter’s Dream.

The battlefield illuminates with the sear of red fire as Kaasma Khara calls forth fragments of the planet destroyed by Kaasma. During this round, all ongoing effects end, and Kaasma Khara flies up into the air 1,000 feet.

Large chunks of meteor begin their path of collision, impacting on each enemy target on the battlefield.  The meteors make their impact at the next Execution Turn the following Round.

Area Turn (20) : Kaasma Khara attacks with Seismic Tantrum.

Move Turn (10) : Kaasma Khara moves across the battlefield.  Everyone underneath must succeed a STR/DEX Saving Throw or be knocked prone, being dealt 3d6 Force Damage.

Action Turn (15) : Kaasma Khara attacks with either Eye of Destruction, Crushing Hand, or Dispel Magic cast at 8th Level.  The area is predetermined at the start of the round.

Concentration Turn (5) : Kaasma Khara casts Gravity Well.  Kaasma Khara must make a Concentration Check against the highest source of Psychic Damage this round to maintain gravity well.  On failure, Kaasma Khara is unable to cast Gravity Well, and gains 1 Vulnerability.

Healing Turn (1) :  Kaasma Khara casts Nutritious Revelation, healing itself.  This is only half effective if dealt with a specific damage type, predetermined at the beginning of the round.

Attacks

Crushing Hand.  STR Mod + Prof To Hit.  (STR Mod)d6 + STR Mod.  15ft Area Effect.

Eye of Destruction. INT Mod + Prof To Hit.  ((INT Mod)-2)d6 Fire/Lightning/Necrotic Damage.  240 Ft Line.

Nutritious Revelation.  Heals for (CHA Mod)d6.

Seismic Tantrum.  Dex Save DC (8  + CHA Mod + Prof).  Damage: (CHA Mod)d6+2d6 Thunder Damage.  10ft area around Kaasma Khara.

Gravity Well.  Dex Save DC (8 + WIS Mod + Prof).  Damage ((WIS Mod)-3)d6 Bludgeoning Damage.

Seismic Shift.  Str Save DC (8+STR Mod+Prof). .  Damage ((STR Mod)-3)d6 Force Damage, all targets Kaasma Khara Moves Through.
Psychic Scream.  INT Mod + Prof To Hit.  3d6 Psychic Damage.

Jupiter Dream.  Dex Save DC (8+INT Mod+Prof).  Save for Half.  10d6 Fire Damage + 10d6 Bludgeoning Damage.




Kaasma Khara Phase 2 or 3 Fight

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