Update 03.29.25
I realized after I posted this how difficult it is to find the 'brazenlotus_ModCOREmodule_EP01_Retail' file on Curseforge because it's listed as an additional file so I attached the file to this post to make it easier on everyone.
This is a large update with lots of fixes and a few new additions and changes.
I want to start off by letting you know that any updated mods have been translated in all languages. Translations were generated using translation software, so there may be minor errors or sentence structure issues. If you notice any significant errors, please let me know on Discord. In the future, I will gradually add translations to all of my content.
The biggest change with this update is that I'm retiring the Core Retail mod in favor of the new Core Objects mod. This aims to simplify things for those who want to focus solely on object-related content without any extra stuff from my other mods. This means that you'll only need the Core Objects file for objects and object mods instead of the more comprehensive Core Mod.
🚨If you have the Core Retail file installed, you'll need to delete it (brazenlotus_ModCORE_Retail), then install the new Core Objects file and the retail Core Module (brazenlotus_ModCOREmodule_EP01_Retail).🚨
The second biggest change is that I removed the Core Harvestables optional file due to some issues it was causing. Instead, I've added a small override that makes it clearer when a plant is dormant, and I will add new interactions to care for dormant plants soon!
🚨If you have the Overrides file installed, please delete it (brazenlotus_ModCORE_Harvestables_OptionalOverrides)🚨
Functional RV's and Portable Market Objects have been added back to the site. The tarp has been removed for now because there's still some issues with being unable to grab it after placing in-world.
I've also updated my retail Crates, Barrels, and Flower Fridge to work with Businesses and Hobbies. The caveat (for now) is that you also have to have Get to Work installed to use them. It's going to take a little while to complete, but I will have an update in the future that allows you to use them with both.
For the retail objects, I've renamed some of the interactions to make them more clear, and added some new interactions so you can use them with your small business. The storage displays work GREAT on small business lots because you can choose to stock the whole surface from the inventory. If you have Core Crafting installed, you can even store items in bulk based on their category, making it super easy to store, stock, and sell a ton of items all from the same place!
Another note about Crate & Barrel storage displays - the inserts were previously able to slot into the surface of the object so it could be moved around together. Unfortunately, making that compatible with Businesses & Hobbies was not possible in their current state, but I will find a better way to do this with the new versions.
I wanted to upload these as soon as possible, but it may take a day or two to update the information on the site to reflect these changes.
LASTLY...
This is not all the updates I have for you guys, just the biggest. I'll have a few more coming soon that will fix some other reported bugs on other ingredients. We're wrapping up the translations on them and should have them for you soon!
🚨 Please read and follow my Installation & Updates post to install these updated files.
🚨 If your save won't load after installing, see the Save or Lot Won't Load instructions on how to fix it.
🚨 If you are triggering an LE or have some other issue after installing see the Troubleshooting Issues post.
CHANGELOG:Core Mod | 1.3
Fixed ↪ Issues with several tags not working properly, causing mods like 'Feed with...' not to work along with nectar etc.
Changed ↪ Parts that were specifically related to Objects have been moved to a new core mod - Core Objects
Added ↪ Translations for all languages
Core Harvestables | 1.3
Fixed ↪ Harvestable optional overrides caused issues with debug items being unable to load or game crashes when trying to select debug from the text search. This also seemed to be causing an issue with the Lot Challenge: Sheltered Garden, applying the 'Sheltered' state properly.
Added ↪ Overrides of Gardening_EffectiveSeason_Dormant and GardeningCare_OutOfSeason_Dummy to properly show when plant is dormant
Added ↪ Translations for all languages
Core Crafting | 1.3
Fixed ↪ added nectars back to bar
Changed ↪ 'White' and 'Red' nectar blends are now referred to as 'Light' and 'Dark' nectar blends to make them easier to find for using as an ingredient
Fixed ↪ Purchased milk was unusable
Fixed ↪ Sims wouldn't get Wire Preserving Rack after collecting items or cleaning off rack
Added ↪ Translations for all languages
Core Food & Drink | 1.3
Added ↪ Added Family Recipes to Cookbook
Added ↪ Translations for all languages
Core Retail | N/A
Retired absorbed into Core Objects and Core Modules
Core Objects | 1.3
Added ↪ All new resource for object based mods
Added ↪ Translations for all languages
Core Modules
Added ↪ New module for people with EP01 who would like to make my retail fridges function with Businesses (where sims can buy from them autonomously
Functional RV's & Portable Market Objects
Fixed ↪ Links added back to site
Changed ↪ Removed tarps temporarily because sims are unable to pick them back up if used in-world
Changed ↪ Now requires the Core Object Mod
Crate & Barrel & Flower Fridge Displays
Changed ↪ Added compatibility for Businesses & Hobbies
Changed ↪ Inserts no longer slot to surface, you will need to move them around separately. This will be fixed in a future version.
BrazenLotus
2025-03-30 17:03:38 +0000 UTCAlexandria
2025-03-30 05:30:25 +0000 UTCBrazenLotus
2025-03-29 18:58:21 +0000 UTC