Devlog (Oct 7, 2024)
Added 2024-10-07 04:08:21 +0000 UTCMade progress disambiguating Seri's story (Thanks Risvell for brainstorming w/ me in the Discord server)
Making a list of all the scenes I plan to write in the near future
Made some misc improvements / fixes; see below:
0.6.21-0.6.29-patreon
Fix font appearance at 1080p
Click to move/attack/talk
The context action tip (e.g. "[Enter] Go downstairs") is clickable
Right click opens the Game Menu
Pathfinding code fixed (A* pathfinding estimate function fixed, path caching fixed) (game is a lot snappier when a lot of monsters are on-screen)
Fix: Re-enabled hunting behavior (which is needed for monsters to follow you into winding corridors) which I disabled and forgot to re-enable when implementing 0.6.25 pathfinding fixes
Fix: Blinding enchantment blinds for 2 turns (not 1)
Fix: a monster which attacked and died (e.g. to thorns) doesn't try to alert its position and cause an error
Performance improvement: don't create 2 game objects per terrain/feature
Performance improvement: change "pixels per unit" instead of resizing sprites in code
Fix: 0.6.28 can't load pre-0.6.28 saves because of a change to a class. This change has been reverted.
Fix: Regions which can't be accessed via cardinal directions (e.g. regions which you have to use diagonal movement to enter) are filled in.
Fix: A monster (e.g. player, drakes) can't walk into their own fireballs