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Hunter Mythos
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Rogue Ascension B8C0. Start of Book 8

0.a. Joey’s Multiverse Crawler Profile

Race: ???????

Age: 19 (Birthday - Winter Day 13)

Path: Shade Dragon Rogue lvl 195

Partner: Maylolee Eclipse

Affinities: Stealth, short blades, dishonesty, heavy weapons, endurance, intimidation.

Singularities: Hidden Z Achievement Hunter (Unique/19%), Dungeon Master (Unique/Level 75+), Royal Partnered Paths (Unique/Maylolee Eclipse), Blessing of the Assistant Primordial (Unique), Primordial Dragon Transformation (Unique), Mythical Dragon Regality (Legendary), Multiverse Z Battle Master (Epic), Magic Arsenal Crafter Prodigy (Basic), Spirit Master (Basic), Primordial Disarming (Unique), Slay the 72 Beautiful Demons (Master Quest/35 remaining)!

Skills: Chaos Hunter lvl 24 (Superior), Veteran Slayer lvl 24 (Superior), Glyph Ingenuity lvl 24 (Superior), Magic Gun Combatant lvl 21 (Superior), Tempest Elementalist lvl 22 (Superior), Super Adventure Sensor lvl 24 (Superior), Crystal Essence Absorbance lvl 21 (Superior), Versatile Glaive Style lvl 20 (Superior), Toxic Berserker lvl 22 (Superior), One Punch lvl 23 (Superior), Dispersion Aura lvl 23 (Superior), Wolverine Attitude lvl 23 (Superior), Essence Predator lvl 21 (Superior), Poisonous Curation lvl 20 (Superior), Stronger Hunger lvl 20 (Superior), Blood Surge lvl 20 (Superior), Necrotic Touch lvl 20 (Superior), Fine Glyph Calligraphy lvl 21 (Superior).

Spells: Dark Dash + Voidwalker (Superior/Maxed), Shade Dragon Tail lvl 9 (Epic), Shadow Clone Magic lvl 8 (Epic), Shade Dragon Breath lvl 7 (Epic), Shade Dragon Head lvl 6 (Epic), Shade Dragon Mirror Eye lvl 10 (Legendary), Shade Dragon Domain lvl 1 (Divine).

Semblances: Dungeon Boss Shadow Crab Chief lvl 120 (Al Bruce Crabton), Giant Millipede Caravan Driver lvl 185 (Little Happy Man).

Divine Essence: 15800 (+655%): 119,290 DEP

Mind: 520 (+2/level)

Body: 520 (+2/level)

Spirit: 540 (+1/level)

Free: 0 (+3/level)

Estimated Fated Essence: 500,000 FEP*

Cultivation Traits: Dense Core, Tough Channels, Explosive Gates. Seems to act like a scratched-out manga character.

Oath: I refuse to lose.

Titles (Old and Current): Unstoppable Renegade, Great Genocider, Zambwi Shadow Prince, #1 Beginner, Greatest Beginner, Slayer of the Dread Whale, Slayer of Demons, Hunter of Adventurers.

ABILITIES/SINGULARITIES:

[Shade Dragon Rogue (Path): This path might be one of a kind. Shade grants shadowy, necromantic, and dark powers. Dragon grants incredible power at the cost of emboldened vices. Rogue has a focused mind, agile body, and fortunate spirit.]

[Hidden Z Achievement Hunter (Unique/19%): There are hidden achievements all around Multiverse Z. Like easter eggs. Or special conditions. Each time you achieve one, your overall power and power supply inside your system-ran profile is raised by 1% or more. This applies after all other buffs and debuffs are applied. You’ve collected the (1) God Non-Slayer, (2) Hero of Dark Greatness, (3) First Planar Defender, (4) Big Baller Beginner, (5) Monster Wave Breaker, (6) Adventurer Crafter Prodigy achievements, (7) Goliath Slayer, (8) Partnered Up Partner, (9) Master Slayer of Demons, (10) Grand Liberator of the Hells, (11) Demon Massacre Expert, (12) Super Ancient Slayer, (13) Demon Rulers Double Kill. After all buffs and debuffs, you have a 19% boost to your system powers and essence.]

[Dungeon Master (Unique/Level 75+): You’re the master of the Shade Desert Dungeon, Level 75+, which is worth 244 GDP. You can utilize a dungeon system menu with tabs to administer your dungeon and receive dungeon system messages and alerts. Take care of your dungeon and invite adventurers to build up DP. You gain the ability to use the dungeon dimensional storage along with other perks that are disclosed in your dungeon master menu such as a 50% buff to your Essence.]

[Royal Partnered Paths (Unique/Maylolee Eclipse): Under the Multiverse Z System, your devotion and partnership to Maylolee Eclipse is recognized, honored, and boosted with special perks, large and small. You two share class affinities: stealth, short blades, dishonesty, heavy weapons, endurance, and intimidation. There is no loss in Experience for one slaying an enemy if they receive assistance from their partner. And since you’re both royal, you can act separately or together as political entities. Able to sense, read, influence, and gain benefits for having royal blood, which is further strengthened when you work toward a common goal. However, not only will your royal blood draw antagonists, your partnership will enhance the hatred and antagonism of those who believe themselves positioned against your interests and lives.]

[Blessing of the Assistant Primordial (Unique): Once every three days you can pray to the Assistant Primordial for one of two abilities. Aura: you extend a pleasant aura that lifts the spirits of many allies around you and makes it easier for them to help each other. Summon: a servant of the Assistant Primordial appears to give aid and support similar to a cleric. These abilities are tailored to your power level and have a limited duration based on your level multiplied by one minute: 150 minute duration. You can only use one primordial blessing a day.]

[Primordial Dragon Transformation (Unique): You can become the most apex creature across all realities and fantasies. This will raise your traits’ base percentages to bridge the gap between you and a real primordial dragon at your level. You’ll gain an added 1000% buff to your system essence. Your system abilities and divinity may undergo changes to match your transformation. Beware! Your transformation may come with thematic consequences! Notably, you’ll stay transformed based on your level multiplied by 100 minutes. You can try to revert back if you overcome your inner nature, which will play as a powerful gatekeeper and more. Estimated end of transformation: 11 days remaining.]

[Mythical Dragon Regality (Legendary): You are a dragon, privileged and mythical. You have a 200% buff added to your System Essence. You can fly exceptionally even without wings and endure hazardous magical environments that’s below legendary. Against any unwanted influences or disrespect, gain 400% buffs to intellect, strength, and willpower. Whenever displeased, gain 250% buffs to fire related attacks, a 75% cost reduction to fire related attacks, and a great manipulation of fire. If you desire something greatly, gain 200% buffs to willpower and alignment and inject magical influence over the minds of others.]

[Multiverse Z Battle Master (Epic): Until you enter a battle, you’ll start off with a 10% debuff to your battle abilities and System Essence. Once you’re in battle, you switch from having a debuff to having a 10% buff to your battle abilities and System Essence. Defeat 100 enemies quickly, and the buff grows to 50%. Defeat 1000 enemies quickly, and the buff grows to 150%. Defeat 3000 enemies quickly, and the buff grows to 300%. The buff will last for three days after you defeat 3000 enemies quickly even while outside of battle. But if there’s any lull period between battles, you must defeat another 3000 enemies quickly to keep this buff refreshed or start over.]

[Magic Arsenal Crafter Prodigy (Basic): All forms of crafting used in the creation, modification, and fusion of magic arsenals are easier to grasp for you. If faced with a difficult arsenal crafting challenge, you’ll receive an added 150% buff to your intellect and fortune and gain an added 100% buff in the detailed and innovative use of crafting tools and magic associated with crafting. Additionally, you’ll know how to use your arsenals the best.]

[Spirit Mastery (Basic): Expand your spirit’s prowess even further with an additional 50% buff to all spirit focused abilities. This is awarded to those who hit 500 points first on their spirit stat.]

[Primordial Disarming (Unique): You’ve lost your left arm under extremely extraordinary circumstances while using primordial powers. This disability debuff has become mostly permanent to your Multiverse Z existence. It would take an immense effort of many magnitudes to heal it.]

SKILLS:

[Chaos Hunter (Superior): You are a chaotic predator. You draw greater and greater fortune and willpower from chaos. Especially when hunting down enemies or getting hunted yourself during chaotic moments. In the Elemental Jungle Plane of the Forever Jungle Realm, there lives a tribe who imbues themselves with the chaos of their world. Not for its magical power. But for the sake of chaos itself. This tribe lives very well even after millions of years of living in chaos.]

[Veteran Slayer (Superior): Be it magic blades, magic guns, magic explosives, or plain magic, you’re going to find a way to slay your targets somehow, someway. Keep your focus high, your body agile, and your fortune up while on the slaying path. There are slayers of all sorts. Some are denizens. Some are adventurers. There are even monsters who focus on slaying worthy prey. They all share something alike. Slayers grow more experienced in practice as long as they stay alive and keep slaying their targets.]

[Glyph Ingenuity (Superior): Your intellect, perception, and fortune rises while dealing with glyphs or crafts that use glyphs heavily. The Magitek Crafters believe in a goddess who reigns supreme above all crafting gods and goddesses. Nobody knows if she’s real or not. If you translate a key component written into the deep foundations of crafting glyphs, there are a series of ancient runes that have multiple meanings. And one of those meanings is a sentence with a name … ‘Don’t be boring with the crafts, yo, oh you won’t get to meet me, Best Girl Macy.’ Many crafter-philosophers have gone mad after failing to understand the meaning of this statement. They still can’t trace the name to its origins. And the gods and goddesses are unwilling to speak about it. Leaving us to wonder who is Best Girl Macy and what significance does she have on Multiverse Z. And when will our crafts be exciting enough to summon her?]

[Magic Gun Combatant (Superior): You have superior talents for magic guns. Your perception is sharper, your agile body coordinates well with your aim, and your fortune rises consistently as you build up a kill streak. Magic gunslingers aren’t welcomed much in the many worlds and realms of Multiverse Z. You have to be extremely fortunate to make magic guns work or you’ll deal with a bunch of duds. And they don’t always scale well in the higher realms. But if you can make them work, you’ll kill fast. You’ll kill hard.]

[Tempest Elementalist (Superior): You can manipulate water and wind that’s close to your body. Either to remove it out of your way or whirl it into a funnel that makes you harder to hit. You could use it offensively with enough spirit and know-how. Some people don’t like all the wushu elemental magic that gets thrown around a bunch in Multiverse Z. Those people who run into the major elemental Elite Houses of the Greater Realms don’t last for long. Those guys sleep, breathe, eat their elements. Seriously. Like House Tempest Chargers, combiners of water and wind. They’re a powerhouse and have members in all the major mid-tier realms. Don’t use their elements unless you’re a member, or you might upset them.]

[Super Adventure Sensor (Superior): Your adventurous instincts are super. Be it danger, challenge, fortune, or a beautiful vista, you’ll have a sense for finding what you’re looking for while taking creative liberties on how to get there during the journey. Rarely anyone gets this skill. It’s stupid expensive if you get it from the store. And getting it naturally is a waste of a potential superior skill slot. Hell, I’ve had it, then I got rid of it because I found something better. I have no idea what this thing would even give you once you max it and receive the attachment.]

[Crystal Essence Absorbance (Superior): Are there crystals nearby? Good for you. Feel for the concentrated essence contained within their shapes and drain small traces into your body while you’re actively recovering essence. The business of being a mage is fraught. We constantly need more and more essence to orchestrate wonders no simpleton can understand. Or to hit something with a very big fire ball. I need more essence. More, more, more! I hear that the mages and crafters who work with crystals have unlimited power in their natural environment. Perhaps that’s where the answer to my misfortune lies.]

[Versatile Glaive Style (Superior): You’re not truly a glaive-person. No problem. With this skill, add the versatility of your original style with the natural advantages a pole weapon like a glaive provides. Who knows, you might learn to like glaives more. I was never a pole weapon person at first. But while traversing through the Berserk Manic Realm I’ve come to understand a few useful things. It’s nice to have a long stick where the sharp metal end is extended toward the raging maniac charging you with their twin short axes. I’ve become a believer that one’s length leads to one’s longevity in this Multiverse Z life.]

[Toxic Berserker (Superior): The toxicity of your environment or your enemy works more in your favor than it seems. Your entire body responds with more vigor when faced with a toxic situation, literally or figuratively. I found traces of her. The one who is a grand goddess among goddesses. I found her work in dead and monstrous realms. Places that adventurers go if they have a death wish. The most cruel and grand goddess has a talent for killing with alchemy so powerful and terrifying I weep for the monsters that suffer her work’s touch. Following the trail of the grand alchemy goddess of death and destruction has changed me. Turned my body into something greater. Something toxic.]

[One Punch (Superior): Do everything in your power to set up the one punch. Slaps. Kicks. Knees. Melee swings with your weapons. Magic bolts. Whatever. But the first punch should be the last punch on an enemy, boosting your focus, strength, and fortune in that critical moment. When you hit them with that one-hit quitter, the slobber knocker, the crowd pleaser, the thunder drummer, the heavens’ dropper, the hells’ opener, the jaw-breaker, the heart-stopper, the hater destroyer … you’ll feel you’re at the top. Then you’ll want to do it again and again all across Multiverse Z.]

[Dispersion Aura (Superior): Concentrate to emit a subtle aura of magic dispersion. Partially split or redirect visual magic close to you that has manipulable vectors. You won’t be able to manipulate an enemy’s magic easily, but you may shift it enough to make a difference. I watched a wizard who used no spells or grand glyph magic fight a mage. There’s a vast difference between plain mages and multiverse wizards. Wizards understand magic at a deeper level. Close to the fundamentals that delve deeper than what the system normally reveals. So much so, the wizard used his skills to disperse and concentrate and redirect the mage’s epic spells and crush the mage.]

[Wolverine Attitude (Superior): What a beast! You don’t know the meaning of quit. Stay willful and have your toughness boosted while up against some hardcore challenges. Don’t back down. You’ll adapt even if it hurts. Many denizens aren’t always of the classical races such as elves, dwarves, and gnomes. Some are more beast-like. Or known as beast-kin depending on what corner of Multiverse Z you find yourself. The wolverine beast-kin are surprisingly welcoming as long as you don’t present yourself as a challenge. The moment you do, you better have a god or goddess you can call on to help you.]

[Essence Predator (Superior): Your attacks absorb small portions of your enemies’ essence and resupply you. Killing an enemy gives you a marginally larger return. You cannot drain essence from enemies without essence. You gain smaller amounts from weaker enemies. I learned from a witch goddess that consuming mages was just as valuable a source of power as any other. It has me paranoid, unfortunately, because I’ve grown fat off the consumption of other mages. What if the witch goddess was fattening me up just so she could consume me? I won’t let that happen. I’ll attack first and… wait… who’s that knocking on the door? Oh, it’s the witch goddess. But I’m not prepared for her yet. And she has … a hungry smile on her face.]

[Toxic Curation (Superior): You embody the art and management of insidious toxins. Toxic abilities, glyphs, and crafts are more effectively used by you or ineffective when used against you, especially when you are knowledgeable of the toxin. I find beauty in the destruction, in the end of life, in the withering of flesh, the blackening of life, the mass murder of armies. No, no, no, that doesn’t mean I’m a villain. I’ve strived to do as many good as I can … while injecting toxins into the real villains. There’s something wonderful about doing good with deadly means.]

[Stronger Hunger (Superior): Let your hunger grow, making you more savage, more intense. Your body will surge with greater power this way as you become hungrier and hungrier for the taste of flesh or to reach an all-consuming goal. The closer you get to it, the stronger this skill will become. Hunger isn’t a weakness. Hunger is how I keep going, never stopping.]

[Blood Surge (Superior): See that splatter of red. The drip and fall of blood. That’s all you need to guide blood with your strikes, adding more lethality and magic bleeding damage. This even affects those who don’t bleed to a lesser extent, as long as there’s blood. Blood! Blood! I must have more blood!]

[Necrotic Touch (Superior): Touch an enemy while channeling the flesh-rending power of death through a weapon or your own body. A dark curse will spread necrotic damage to a fleshy enemy. Keep touching or striking your enemy to apply more. The scariest part about those who fight with death is how brutal and torturous it can all be. Death can be quick. It can be final. But if you refuse death, she’ll make your end a long and drawn out process. Don’t be the enemy of death.]

[Glyph Calligraphy (Superior): Find the ability to channel essence when inscribing easier and more potent. With enough practice and magic know-how, you might be able to inscribe glyph wizardry into the very air with a flourish. A skill like this is huge to have if you’re a mage looking to get into glyph wizardry. Some circles consider it a cheat. If you’re not a mage, then I don’t understand why you’ll have this skill unless you’re a crafter or enchanter. Glyph inscribing is hard, even with the skill. It can’t do much for you unless you got a knowledge, and trust me, most people can’t learn magic outside of the system even if it’s to save their own life.]

SPELLS:

[Dark Dash (Superior): Release darkness in a burst from your lower legs. Propel yourself like a projectile. The more darkness, the more potent. Wait a minute. Isn’t this fire dash but with darkness instead? Ah, whatever. Dark types are too busy brooding to dash around like crazies.] + [Voidwalker: For a split second in the middle of your dash, you can weave in and out of the dimensional void. Nothing can interact with you while there. You can’t interact with others while there. Be wary of dimensional counter magic. This will cost a significant amount of essence.]

[Shade Dragon Tail (Epic): A ghostly dragon tail extends from your tailbone. Most won’t notice it while it’s passively there. Channel your essence to actively use its power, flexibility, and reach. Have you ever been struck by a dragon’s tail? Most don’t see it coming. This version is so sinister the lords and ladies should ban it.]

[Shadow Clone Magic (Epic): Conjure copies of yourself. They will have less of your potency but can use your abilities, copy some of your gear, and think independently and as a team. Oh, goodness gracious, you really can’t get enough of yourself, huh? Well, at least we know who will trigger the traps. You, yourself, and your reflection.]

[Shade Dragon Breath (Epic): Inhale deeply to charge this power. The longer you charge it, the greater the power unleashed. Then exhale. Physical obstacles without magic are to be ignored. Magic and essence will attract your flame. It was eating me from the inside out. My essence was oil for its shadowy embers. Oh, lord, I still remember the pain to this day.]

[Shade Dragon Head (Epic): Why only have one head when two can be even more ferocious? Though, this head can be a little disagreeable sometimes. Learn his nature and tame him. He can use some of your powers, change size, and shift from immaterial to material and back. I swear on my grandnanny’s grave I hacked the head off that terrible dragon. One stroke of my sword, and that was the end of it. And then the next day I wake up to a village in flames, and the dragon’s head is in the air flying without a body!]

[Shade Dragon Mirror Eye (Legendary): Gain a ferocious dark eye of draconic malevolence. A visible spell used against you while under witness of this eye will have their power reduced. For an extra cost, a shaded version of the same spell but stronger can be reflected back at the target. The eye of a dragon is a terrible thing to behold. Take one look and see your own soul devoured and replaced by the dragon’s evil will.]

[Shade Dragon Domain (Divine): All of your system powers gain the benefits of system divinity based on your path. Those who follow you as worshipers, believers, transactional agents, or mere subordinates can benefit your divinity with their faith while gaining benefits from your divinity. Divinity scales with your system. Beware of mixing system divinity with fated cultivation. There are too many little tricks, benefits, cost reductions, and maneuvers involving system divinity. It’s more passive than it is active in the day-to-day, but it can really dominate reality, tamper with the minds, bodies, spirits of mortals, and generally get the system on your side if you have enough divine weight and faith in the domain of your path.]

0.b. Maylolee’s Multiverse Crawler Profile

Race: ???????

Age: 18 (Birthday - Autumn Day 83)

Path: War Princess Warrior lvl 197

Partner: Joey Eclipse

Affinities: Stealth, short blades, dishonesty, heavy weapons, endurance, intimidation.

Singularities: Hidden Z Achievement Hunter (Unique/16%), Dungeon Master (Unique/Level 75+), Royal Partnered Paths (Unique/Joey Eclipse), Blessing of the Genius Primordial (Unique), Blessing of the Hellbent Primordial (Unique), Fabled Siren Tyranny (Legendary), Monumental Juggernaut (Legendary), Body Mastery (Basic), Slay the 72 Beautiful Demons (Master Quest/35 remaining)!

Skills: Colossus Clobbering Art lvl 24 (Superior), Pressured Defender Style lvl 24 (Superior), Flame Dancer Grace lvl 20 (Superior), Willful Aura Weight lvl 23 (Superior), War Ready Sensor lvl 23 (Superior), Giant Grappling lvl 23 (Superior), Lantern Bearer lvl 21 (Superior), Anti-Life Destruction Pulse lvl 19 (Superior), Smiling Resurgence lvl 19 (Superior),  Projectile Cannon Slinger lvl 22 (Superior),  Blasting Racer lvl 21 (Superior), Lesser Size Shift lvl 22 (Superior), Roaring Taunt lvl 21 (Superior). 

Spells: Flash Weapon Step + Return to Sender (Superior/Maxed), Princess Armor Coating + Unbroken Berserker (Superior/Maxed), Great Water Magic lvl 11 (Epic), Titaness Aura Projection lvl 9 (Epic), War Princess Command lvl 6 (Epic), War Princess Ancestral Parade lvl 5 (Legendary), War Princess Domain lvl 1 (Divine).

Divine Essence: 17100 (+174%): 46,850 DEP

Mind: 475 (+1/level)

Body: 660 (+2/level)

Spirit: 575 (+2/level)

Free: 0 (+3/level)

Estimated Fated Essence: 150,000 FEP

Cultivation Traits: Emotion Core, Royal Channels, Pressure Gates. Seems to act like a giant heart beat shaped into a woman.

Oath: I will destroy you.

Titles (Old and Current): War Siren Princess, Lead Siren, Chief War Instructor, Ruler of Aqua Star City, Strongest Beginner, Slayer of the Dread Whale, Slayer of Demons, Challenger of Adventurers.

ABILITIES/SINGULARITIES:

[War Princess Warrior (Path): This path is beautiful and violent. War grants militant, commanding, and battle-orientated powers. Princess elevates you as a charming and attractive leader who’ll draw those who hunt princesses. Warrior has a focused mind, strong body, and willful spirit.]

[Hidden Z Achievement Hunter (Unique/16%): There are hidden achievements all around Multiverse Z. Like easter eggs. Or special conditions. Each time you achieve one, your overall power and power supply inside your system-ran profile is raised by 1% or more. This applies after all other buffs and debuffs are applied. You’ve collected the (1) Junior Great Adventurer, (2) Under The Sea Slaughterer, (3) Goliath Quest Giver, (4) Partnered Up Partner, (5) Master Slayer of Demons, (6) Grand Liberator of the Hells, (7) God Non-Slayer, (8) Demon Massacre Expert, (9) Super Ancient Slayer, (10) Demon Rulers Double Kill achievements. After all buffs and debuffs, you have a 16% boost to your system powers and essence.]

[Dungeon Master (Unique/Level 75+): You’re the master of the War Pit Dungeon, Level 75+, which is worth 266 GDP. You can utilize a dungeon system menu with tabs to administer your dungeon and receive dungeon system messages and alerts. Take care of your dungeon and invite adventurers to build up DP. You gain the ability to use the dungeon dimensional storage along with other perks that are disclosed in your dungeon master menu such as a 50% buff to your Essence.]

[Royal Partnered Paths (Unique/Joey Eclipse): Under the Multiverse Z System, your devotion and partnership to Joey Eclipse is recognized, honored, and boosted with special perks, large and small. You two share class affinities: stealth, short blades, dishonesty, heavy weapons, endurance, and intimidation. There is no loss in Experience for one slaying an enemy if they receive assistance from their partner. And since you’re both royal, you can act separately or together as political entities. Able to sense, read, influence, and gain benefits for having royal blood, which is further strengthened when you work toward a common goal. However, not only will your royal blood draw antagonists, your partnership will enhance the hatred and antagonism of those who believe themselves positioned against your interests and lives.]

[Blessing of the Genius Primordial (Unique): Once every three days you can pray to the Genius Primordial for one of two abilities. Nuke: aim at a target and hit it with a destructive spell of multi-elemental and chaotic might that will linger. Summon: a servant of the Genius Primordial appears and uses magical knowledge and wizardry similar to a mage. These abilities are tailored to your power level and have a limited duration based on your level multiplied by one minute: 152 minute duration. You can only use one primordial blessing a day.]

[Blessing of the Hellbent Primordial (Unique): Once every three days you can pray to the Hellbent Primordial for one of two abilities. Blaze: ignite your body and weapons with hellish flames that’ll torture your enemies and reduce the effectiveness of healing magic. Summon: a servant of the Hellbent Primordial appears with large and heavy javelins and uses powers similar to an archer. These abilities are tailored to your power level and have a limited duration based on your level multiplied by one minute: 152 minute duration. You can only use one primordial blessing a day.]

[Fabled Siren Tyranny (Legendary): You are a siren, charming and tyrannical. You have a 100% buff to your System Essence. You can swim exceptionally, breathe underwater, and endure any water pressure that’s below legendary. While influencing or being influenced, gain 500% buffs to your focus, willpower, and alignment, and magically enchant yourself with the charming powers of sirens. While under pressure from attacks or duress, gain a 300% buff to your toughness, a 300% buff to your water attacks, and additional increases in effectiveness when manipulating water.]

[Monumental Juggernaut (Legendary): You are a juggernaut, massively strong and hugely tough. You will always have a 100% buff to your strength. Your strength and toughness will gain an additional 25% buffs for every monumental charge you gain. Monumental charges are gained from uniquely separated moments within an event or series of events that’ll display you as a juggernaut. You can gain up to 20 monumental charges, maxing out your total buffs in this legendary power at 600% strength and 500% toughness. You lose 1 monumental impact charge for every six hours you’re not being an impactful juggernaut.]

[Body Mastery (Basic): Push your body preferences even further with an additional 50% buff to all body focused abilities. This is awarded to those who hit 500 points first on their body stat.]

SKILLS:

[Colossus Clobbering Art (Superior): No matter your actual size, strike like a colossus! Hit big! Hit hard! The clobbering art of the colossus will grow your strength and willpower while guiding you to hit with colossal power. As you impose your colossal might on your enemies, they’ll feel more intimidated, too. I considered myself a strong warrior since I was born to a colossus mother and great adventurer. But then I went to the Strong Lifter Realm, an entire realm filled with planes and worlds devoted to the obsession of lifting and being strong. I talked to a monk there, and he said he once had a conversation with a regressor who was the child of the most godly of gods, the ultimate lifter. And through this child of the most godly of gods, the monk learned the ways of striking with colossal strength without being a colossus. I learned that day my size and strength weren’t enough. Outwardly, I was a colossus. But inwardly, I had more room to grow.]

[Pressured Defender Style (Superior): Hone your focus. Harden your body to increase your toughness. Endure the incoming hits and keep your willpower steady. Yes, it will hurt. But under this pressure, you’ll reduce the damage of physical and magical attacks and defend yourself and others better. I don’t fear the person who can hit hard. I fear the ones who can take hard hits and get back up. That person is determined. No amount of pressure can break them. They’re set to complete a mission even if they have to wade through the horrid pits of the hells.]

[Flame Dancer Grace (Superior): Most flames aim to hurt and damage. But the flames of someone you trust may grace you with a dance that only warms and follows your spirited movements. See your fortune rise while dancing in the middle of friendly flames. I couldn’t believe it when I saw it. A princess in the flames of a mighty dragon. She didn’t burn. She danced in those flames for the amusement of the dragon and herself. And as she danced, the flames followed her swinging limbs and flowed around her twirls, as if dancing with her. It seemed inviting almost, but I’m pretty sure those flames would burn me to a crisp while the princess laughed and played in the dragon’s flames.]

[Willful Aura Weight (Superior): More willpower, more weight. More toughness to match, too. With this skill, become a heavier and harder person who might break through floors with a stomp. The entire city shook with the booming steps of an incoming giant. All the elite adventurers from House Giantsbane prepared themselves. Then a young man walked around the corner with booming, street-cracking steps. He was having a good jolly time messing with the city until he saw us men of House Giantsbane. I really hate this skill and hope it doesn’t go to someone who truly knows how to use it.]

[War Ready Sensor (Superior): A war is coming. It’ll reveal itself in small ways at first. Maybe through a conniving political maneuver. Or skirmishes at the border. Your senses will instinctively sweep for major battles and confrontations on the horizon. The larger they are the more sensitive you’ll be. Maybe you’ll spot the conflict days before they happen. There was this regressor I ran into who fancied dragons. He was a scarred but young-looking man. He was quite cheery and open about being a regressing god. I asked why he came. He said he sensed trouble on the horizon. I asked when the trouble would show itself. He said it would show in a week. He said not to fret. He learned a lot from his father, who was a bigger and badder god than him. A soldierly god of sorts who used dragons with militant efficiency. I supposed I had to take his word on it as I watched the regressor defeat an orc horde of five thousand in a short and efficiently brutal war.]

[Giant Grappling (Superior): Giants like to throw. Giants like to slam. If a giant gets a hold of an enemy, the enemy is dead. Be like a giant, raising your perception, strength, and willpower so you can keep finding more enemies who try to avoid your grabs with their tricky puny enemy ways. See the puny enemy. Grab the puny enemy. Slam the puny enemy. Crush the puny enemy.]

[Lantern Bearer (Superior): Be the light in the dark and shine! Use this skill to emit a glow that’s more intense the darker your surroundings or situations become. Especially useful in cavernous environments. The light draws attention to you more. It can help raise the willpower of allies and lower the focus of enemies. Helps to have a good amount of spirit. It’s in the darkness where light shines brightest. Where friends can find shelters. Where enemies know to be wary. Be the beacon who draws all to your light and let them face you in truth.]

[Anti-Life Destruction Pulse (Superior): There are creatures who shouldn’t live but live anyway. Some are constructs of ritualistic magic. Others are undead monstrosities. Release a pulse of anti-life destruction with unarmed strikes to make them think twice about messing with true life. The golem has gone mad. The creator turned a creature for defense into a creature that thirst for blood and carnage. It went after a strange woman who was looking into a store of hexes and fetishes and occult rituals. I couldn’t recall her name, but she had a wicked disposition about her. Like a witch who makes pacts with unseelie fairies. The golem tried to crush her. The woman touched the golem’s chest and obliterated the monstrosity. Before she left town, she said to us good folks these words: “If you’re going to create an inanimate being out of malice and desperation, then you best know how to put it down. It’s not everyday you’ll have someone like me walk through, an expert in curses and killing of all sorts.”]

[Smiling Resurgence (Superior): Enemy attacks that can knock you down or hurt fuels your resolve. Your strength and toughness and healing rate grows when you smile while under immense pressure. It hurts, my lads and lasses. The punches, curses, magic spells, and all. But don’t let that dim your spirit. Laugh and it’ll all be merry! That’s how you make yourself stronger and put the fear of you into your enemies. ]

[Projectile Cannon Slinger (Superior): Archer and magic guns are for those without your strength. Grab an object. Something immense. And throw it like a ball out of a cannon so it can land with destructive force. Arrows? Javelins. Aerodynamic weaponry? Who cares for all of that? Give me the most oddly shaped object you have. Hell, give me a boulder. I’ll hit that bird from a mile away. It won’t survive if I throw something large and heavy enough to destroy the whole area.]

[Blasting Racer (Superior): When you infuse a magical ability with your movement, you’ll receive a greater increase in movement potency and efficiency. However, your surroundings might suffer some damage depending on how powerful the element you use to infuse with your maneuvers. All it takes is a single step, and ka-boom. I don’t even have to hit you directly. I just have to ran right past you and blast you away. ]

[Lesser Size Shift (Superior): Grow or shrink to a lesser extent, affecting your body depending on how you shift. Shrinking makes you increasingly faster. Growing makes you increasingly stronger. Your toughness remains the same while also limiting how far you can shift your size. The tougher you are, the more you can shift. Most people think you need a big answer to a big problem. That’s true most of the time, especially when I want to put my foot down on that problem. But it helps to be able to see things from a lower angle, just in case you miss something that’s right under your nose.]

[Roaring Taunt (Superior): Let out a roar that challenges all nearby enemies, drawing their focus toward you. Those who answer your roaring taunt will have their focus reduced. Those who flee from your roaring taunt will have their willpower reduced drastically. If you’re the powerhouse on the battlefield, let them hear it. All it took was a big whoop and a few words about someone’s mother and the entire army was against me. I gave the rogues and sneaky boys all the time they need to break our friends out while I’m fighting hundreds of angry men.

SPELLS:

[Flash Weapon Step (Superior): Throw or leave your weapons behind after touching them with magical intent. The last weapon you touched with magical intent is a homing beacon for your teleportation. I watched the man get disarmed of his weapon. I thought he was a goner. When the killer tried to attack again, the man disappeared and reappeared right where his weapon had dropped. He had the drop on the killer this time.] + [Return To Sender: Sometimes, you might want your weapon to return back to you instead of you traveling to it. Use this to teleport the last weapon you touched with magical intent back to your hands.]

[Princess Armor Coating (Superior): Who says a princess couldn’t be armored like a knight? Project a magic armoring that flows with your outfit and body and works equally against physical and magical attacks. It won’t protect against spiritual or mental attacks. The assassins struck at the dead of night. To kill the princess and end the union between two powerful nations, the assassins aimed to assault her brutally with blades and clubs. But when they saw their weapons glancing off her magic armor coating, they realized they’d been played for fools. The princess was a magic knight herself and a slayer of assassins.] + [Unbroken Berserker: Take the hits, large and small, and show the enemy the folly of their ways if they break your armor. You’ll gain a vigorous buff to your focus, strength, and willpower that’ll last as long as you don’t wear the armor coating again or enter a peaceful state.]

[Great Water Magic (Epic): Your prowess with water is great and mighty. You can conjure large amounts and control natural or magical water finely with the power of your spirit. When conjured, your water will not fade away like weaker magic conjurings. I had this water amazon cornered, trapped in a cave with no water nearby. I thought this would be my win. Then she flooded the entire cave and messed with me for an entire hour. She wouldn’t even let me drown. Each time I tried, she’d move the water around and give me an air pocket. Just so the game wouldn’t end for her. I quit adventuring after that.]

[Titaness Aura Projection (Epic): Project the solidified aura of a titaness that scales its strength and size based on your spirit. Forming parts of the titaness is easier and less costly than forming the entire body of the titaness. Oh, freaking aye. Who gave the runt a spell to make them stand above the rest? I swear this is someone’s kink. Someone go get the siege weapons. We got a biggun to take down.]

[War Princess Command (Epic): This epic spell enhances charm-like effects, your alignment, and any order issued to a specific target or a group of targets. It works best on subordinates, but it can work on anyone if they allow it or lack willpower. The spell grants boosts in willpower to allies who listen to your commands. The spell has less of an effect on enemies, but if it works, enemies will have their willpower reduced. It’s not easy being the one in charge. Most people think you’re on a power trip when you’re trying to get things done. They don’t see your vision. They don’t understand your burdens. Never mind their opinions. Command them to do as they’re told with force of will and magic. One way or another, your mission will persist.]

[War Princess Ancestral Parade (Legendary): Spirits of your ancestors dance and celebrate and funnel their past power into your body. Your body will have legendary benefits, improving all other buffs stacked on your body as well. Beware of straining your body past its limits. You are our heir, our brightest and bravest. We know you bear the burden of the siren throne. We celebrate you, young one, for carrying our people upon your shoulders. As our spirits parade around you, singing and dancing from beyond the void, let this power ease the difficulties of war so you can parade on the corpses of your enemies and sing in delight of your grand successes.]

[War Princess Domain (Divine): All of your system powers gain the benefits of system divinity based on your path. Those who follow you as worshipers, believers, transactional agents, or mere subordinates can benefit your divinity with their faith while gaining benefits from your divinity. Divinity scales with your system. Beware of mixing system divinity with fated cultivation. There are too many little tricks, benefits, cost reductions, and maneuvers involving system divinity. It’s more passive than it is active in the day-to-day, but it can really dominate reality, tamper with the minds, bodies, spirits of mortals, and generally get the system on your side if you have enough divine weight and faith in the domain of your path.]

0.c. Glossary

[Class: Separated between six adventurer-based roles, only humans or humanoid creatures can have classes. This ranges from rogue, warrior, mage, cleric, archer, tamer, covering various facets of adventurism and can make for a balanced team when all are included.]

[Rogue: focused mind, agile body, fortunate spirit with class affinities for short blades, stealth, and dishonesty.]

[Warrior: focused mind, strong body, willful spirit with class affinities for heavy weapons, endurance, and intimidation.]

[Mage: intellectual mind, agile body, willful spirit with class affinities for sticks, acrobatics, and magic.]

[Cleric: perceptive mind, tough body, aligned spirit with class affinities for support, truth, and spirituality.]

[Archer: perceptive mind, strong body, fortunate spirit with class affinities for range, dexterity, and teamwork.]

[Tamer: perceptive mind, tough body, willful spirit with class affinities for grappling, hunting, and semblance.]

[Path: A combination of unique themes/elements, spirit creatures/archetypes, and a class. All great adventurers have paths that grant them extraordinary power above that of a steady adventurer who only has a class.]

[Race: Whether human, denizen, monster, or beast, your race can influence your growth or be influenced by other factors and evolve. Evolutions may grant other powers or benefits or can come with hidden costs.]

[Singularities: This is a special section for buffs, permanent debuffs, short-term abilities, and specific system-based information such as quests.]

[Skills: These abilities can be learned from books, mentorship, or dedicated practice. They are subtle abilities that are general or specific to classes.]

[Spells: These are personal powers of your class or path. These are raised from within you or gained through special circumstances.]

[Semblances: You need not always face a battle alone. With good fortune, a semblance would arise from the death of an enemy creature.]

[Essence: Your inner power source made from your Mind, Body, and Spirit stats. Used for fueling offensive, defensive, and utility based abilities. Might have extra uses for you to explore.]

[Mind: This stat governs intellect, focus, perception, and essence control.]

[Body: This stat governs toughness, strength, agility, and essence recovery.]

[Spirit: This stat governs willpower, fortune, alignment, and essence power.]

[Free: Use these points to raise any main stat.]

[Special Stuff: Notable items and weapons with magic that you have on your person or in a special inventory.]

0.d. Z FAQ Page

Z FAQ #1: You don’t need to say your abilities – most of the time. But if you do say a skill or spell, especially during a climatic moment, you might benefit with a buff from the system!

Z FAQ #2: Having a grandly appealing style – whether it’s hot and racy or classy and cute – can have you benefitting with a buff from the system! This is especially important at the start or end of ascending a realm of power. Think endgame bikini armor when going up against a raid boss or facing a nemesis. And this goes for both men, women, and all others!

Z FAQ #3: Most of your actions are being watched by someone or something or by the multiverse core at the very least. Even when you sleep! We will provide privacy during more intimate moments, of course, but if you are totally okay with being watched even during the intimate parts we do have the R-Rated section within the crystal ball network that you can sign up for. You’ll lose out on the wider viewership, but at least your viewers will be the types who want to see you get down and dirty for sure.

Z FAQ #4: Monsters are super duber evil. Like, take every concept of evil you know, and then make an artful tapestry of those evils, and then burn your art project because it will suck in comparison to the true depravity of monsters. If you think you’ve met some bad and gnarly monsters at the start of your ascension, you better prepare yourself to meet even more devious, diabolical, petty, heinous, conniving, and sinful monsters as you climb further upward in your ascension.

Z FAQ #5: You can keep in contact with the friends you meet along the way through the crystal ball network. Even when you ascend and head to a different realm, send messages whenever you have access to crystal balls hooked to the network. However, there are certain sections in Multiverse Z where the network is destabilized and you won’t be able to send messages until you leave that section. This is especially prevalent in the Hell Planes and Hell Realms – you should avoid those!

Z FAQ #6: If you’re one of the divine, congrats, you can do nifty things with your profiles that mere mortals can’t. You can even mod some of your system powers for a limited time, but doing so puts you at risk of having those powers go on a long term cooldown or being ‘offline.’ You’ll also stand a better chance against demonic chaos powers and devilry compared to mere mortals, unless those mortals have fated true magic! But there’s not that many of those, so enjoy your rerun as a regressor!

Z FAQ #7: There are certain realms sanctioned to have Master Adventurers. Why? Because Master Adventurers are the type who can stress-test the system to the extreme and break rules. To the point that they’re comparable to demons, but with way more power since they’re backed by the system. You should avoid angering a Master Adventurer or you’ll get wrecked!

Z FAQ #8: A long time ago, there used to be a royal singularity for people in charge of entire planes within a realm. They had a lot of power. Enough to be an inconvenience to their Realm Lords and Realm Ladies. That royal singularity has been diminished or demolished into obscurity a while ago. We haven’t seen a Planar Duke or a Planar Duchess since.

Whelp, that’s it for Z FAQs! Of course, this page is always subject to changing and might have new Z FAQs! Check here with the next update! Who knows what we’ll discover as we continue to explore the many layers of Multiverse Z!

0.e. Series Recap

Joey, his wife, and his friends took a month off in No Oasis City. Prior to that, Joey and Maylolee had a hard start and demon-slaying grind before reaching their current location.

Six:

Joey and Maylolee entered the starting location of the Caravan Necropolis Realm, which turned out to be a hugely hard place called the Beautiful Hell Plane. They took some time to reconfirm their commitment together – which meant they would fight anyone who stood against their marriage and Joey’s ambitions to rise to the top and beyond.

Their superior system changed from the usual. Not only did they receive legendary singularities, they turned out to be Multiverse Crawlers, with a mysterious race covered by seven question marks.

As Multiverse Crawlers, they both had powers over system divinity and fated cultivation, order and chaos, making them both gods and cultivators. There are no others like them in Multiverse Z, making them the only two on the path of Rogue Ascension.

Joey and Maylolee took thirty days to train and understand their new powers. Then they left their starting cave and nearly died in an ambush by the strongest Demon Prince, Whiny Grabber.

They escaped before finding a planar tunnel – a link to another world – that could lead them to better hunting grounds. Demon Prince Whiny Grabber caught up to them with a horde of monsters, leading to a chase down the planar tunnel.

Which ended up being the perfect killing corridor.

Joey and Maylolee unleashed hell on the monsters from both the perfect forest world and monsters from the crystal cavern world. In a short time, their killing spree leveled them up from Level 100 to nearly Level 120 each, gaining close to 40 levels together.

Because of their unique partnership, they ended up progressing faster together, gaining Experience no matter what as long as they helped each other.

Joey and Maylolee took advantage of their system-blessed partnership by fighting and ambushing demons and monsters. They killed their first Demon Sergeants and another horde of monsters.

They soon settled down while Joey worked on his crafting while receiving mentorship from a low-tier elite who was born in the Caravan Necropolis Realm, Cenric Elwine of House Luck Fall. He’d lost his governess after surviving an attack from a Demon Captain and lucked into having Joey and Maylolee, also known as Mr Max Darkness and Mrs Eva Happiness, as his benefactors.

Although Cenric will have to give up his house as part of a deal with the Multiverse Crawlers, it would benefit them all. Once Joey finished crafting and building up his skills, the impromptu squad went on the attack to hunt down the six Demon Rulers, starting with Demon Princess Crone Lewder.

Joey and his squad blasted through a blockade and killed a Demon Captain and a Demon Sergeant. They ended up at a prism monster fortress where Joey deployed his wife like dropping a hammer on a carton of eggs.

They learned right away that using full divinity in easy fights worsened their personal progression and skill gains. Joey leaned into hard mode while acquiring more skills such as Toxic Berserker, Wolverine Attitude, Aura Dispersion, and his newest combat skill … One Punch.

They got into some good fights in the fungal forest with Little Happy Man navigating and carrying one of Joey’s major new crafts. Once they left the fungal forest, the demonic kill squad intercepted them. Little Happy Man was hurt, but he came out alright. Cenric nearly died. Big Angry Boi suffered a final death.

Joey and Maylolee pushed themselves to the extreme to defeat the demonic kill squad, using their partnership to come out with extreme answers to extreme problems. After they won the fight and reached the early Level 150s, Joey and Maylolee couldn’t help but celebrate even at the risk of enthralling Joey with Maylolee’s charm magic.

Seven:

Joey and Maylolee sealed the deal on their marriage with Joey getting last Maylolee’s heavy charm narrowly to avoid getting enthralled. They gathered their loot and found Cenric heavily crippled from the serious confrontation with the demonic kill squad. Cenric had become their worshiper as well.

They chose their new spell attachments and got past the insidious imps at the quicksilver citadel. They reached the first kingdom of the Demonic Rulers, where Joey and Maylolee left Cenric at camp to face the challenge with only the two of them.

They watched an army of adventurers from House Hell Hunter fall to the kingdom’s first and greatest defense, a transforming wall. Then Joey and Maylolee sneaked into the kingdom, took on disguises as demonic humans, tricked a golem ancient for more lore, and found a secret in the art paintings stored in the storage closet of Demon Princess Crone Lewder’s castle.

Maylolee started a rebellion outside the castle. Joey went on a hallway rampage that killed a majority of the demons and the golem ancient before he transformed into a big dragon and finished off the Demon Princess. Joey and Maylolee take a bunch of loot and the primordial fragment of the Voodoo Primordial out of the kingdom after their first brush with an army of elites and regressors freed from the wall.

Maylolee healed Cenric and Joey delivers Bondye to Cenric for them to reunite. They head off to the starving wasteland world in a race to stop the Demon Festival.

After seeing the dangerous magic of Prince Snake Resenter, Maylolee confronted regressors chasing them who turned out to be children of the Dragon Primordial. After defeating them and adding them to the hoard, the Dragon Caravan Express flew through the starving wasteland world to reach No Oasis City.

There, they defeated underground blood mummies before they surfaced and demolished the city. They thwarted the god-enslaving plans of House Beautiful Hellion, Cenric having his vengeance on the Beautiful Hellion Scion by sacrificing him to Joey’s dragon transformation. Then Joey and Maylolee fought a dangerous battle against a wurm super ancient, Demon Prince Snake Resenter, and Demon Prince Weighted Binger.

Joey and Maylolee won after paying a hefty price. Joey lost his arm. Now he needed to craft a new one before going after the last of the demons and then the Demon Lord at the end.


Comments

Thanks!

Henry Mythos

Nice to start book 8. Tftc

Corac


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