All retopology has been completed for the new boar character. From there, the AO rig was scaled down and fine-tuned before being rigged.
The image is a screenshot of the character in a relaxed standing pose, but because I've only used automatic weight painting and haven't made any fine adjustments yet, the deformation of various parts is still strange.
I also want to rework the rigging mechanisms for the deltoid, trapezius, and sternocleidomastoid muscles, which had been deforming incorrectly until now, so I plan to spend a little more time on the rigging work.
After rigging, I'll have to do tasks such as weight painting, baking normal maps, and registering shape keys.
Creating a new character does take time, after all.
Dendoro
2025-11-03 05:40:02 +0000 UTCDendoro
2025-11-03 05:39:53 +0000 UTCDendun
2025-11-03 03:01:17 +0000 UTCBuddyBear83
2025-11-02 17:28:25 +0000 UTC