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Update 04/07 - Kitten Character Sheet & The Story of Kitten's First Hunt

AY

Alfabusa is here!

Got a very quick update AND some Content for you to peruse should you so desire.


Update

So, first off, there isn't too much to update you on since last as we're still at it with the animation primarily, a fairly static state of affairs 'til its done.

It's going well however, HLZV 2 is our best-looking project to date by my estimation.

Our illustrators are almost finished with all the art and will withoubt doubt reach that deadline within the month.

After that, Garrot, our Lead Illustrator, will join us in helping out with animation, making us able to finish the rest up faster. By next time, we'll likely show you some of our progress.

But, for now, there's another thing I'd like to show you!!

As of just yesterday, we finished a few things kind of on a whim that I figure some of you might appreciate, perhaps even as a fairly regular thing?

For one, we have composed a Hunter: The Reckoning Character Sheet for Kitten, and for two, a short story from his journal as a Hunter from before the first episodes of Hunter: The Parenting!


Kitten Character Sheet for Hunter: The Reckoning 5

I have attached the Character Sheet beneath as a PDF file for you to download and check out.

It contains a fully statted out H:TP Kitten for you to use in your own games should you for some reason want to, it otherwise serves as an excellent template to follow if you want to create your own Hunter (assuming you have the rulebook available), and I have also extended the character sheet to include info you otherwise wouldn't see in a Character Sheet such as a timeline from his birth til now as well as a 'Finishing Touches' segment grabbed straight from the HTR book where Kitten is interviewed by some disembodied evaluator, helping flesh him out as a character and giving you more insight into his inner workings.

IN ADDITION!!!

After the First Arc of Hunter: The Parenting (in addition to a modest sum saved up from previous hunts), Kitten currently has 15 XP to spend, and we want YOU to help spend them, just as a fun little thing.

What should he spend it on? Increasing his toughness? His smarts? Give him a new skill that he could've learned from the showdown with Pyotr? Gaining some new kind of Advantage in the shape of, say, increasing cellar security as to ascertain something like that could never occur again?

Any suggestion here is accepted, be they funny haha jokes or not.

You don't need any knowledge of the games and how they work to make just a basic, fun suggestion.

But, if you want to get more specific with your suggestions and get a bit more rule-sy, you can!

This will naturally demand a bit of foreknowledge on how WoD game works but, essentially, there are different things you can spend XP on to develop your character further inbefore the next session (being Arc 2, in this case).

If you happen to have the Hunter: The Reckoning 5th ed book sitting around somewhere that'd primarily be what we want to use as a basis, so making suggestions based on that is very solid, but if you want to homebrew a skill, speciality, edge, perk or advantage for us from any other book, or entirely from your own brain, that is also a valid option and would be a lot of fun!


This is the XP Point costs for different things, for reference:

Increase Attribute - New Level x 5 XP

Increase Skill - New Level x 3 XP

Speciality - 3 XP

Edge - 7 XP

Perk - 3 XP

Advantage - 3 XP per dot


After you've made your suggestion, I'll gather 'em all up in a document and we will either choose one that we just overwhelmingly like a lot, OR, if there are several bangers we'll post a poll next update and let you decide. Either way, we'll shout out and credit the person whose suggestion won out!

So go at it, let the brain juice flow.


Hunter's Journal: A Prelude

So, I wanted to make sure that I accounted for every single hunt that Kitten had been on in the past before I finalized the sheet.

The best way I found to do this was to just write kind of like a diary where Kitten, from a first-person perspective, would write down accounts of his past hunts and what his experience was like.

This turned out to be a lot of fun and, upon discussing the story in our work chat, we came to the conclusion that posting the stories here for you to read as bonus H:TP content might be wise.

We'd like to write these kinds of Journals from the perspective of all characters eventually, fully establishing their past, giving more insight into them as characters, as well as expanding on each story in a horizontal fashion by showing each Hunter's perspective of every individual Hunt. In some cases, some might have seen, heard or experienced things that none of the other Hunters even had an idea about.

Eventually, our idea is to actually record these logs and release them as a compilation audiolog on YouTube for everyone to enjoy.

But, 'til then, you will have the opportunity to read them and, should you find anything like a big incogruity with the previous videos or a wide, gaping plot-hole, you can make your mark by pointing them out and shaming us for the failures we are.

So, I shall be posting the first Hunter's Journal Log right here for you to read and hopefully enjoy!

Please do share with us your opinions, if you'd like to see more stuff like this and perhaps even your theories aboutthe vagueries of this particular tale, should it be of interest.

We could learn more from the perspective of the other Hunters in the case of this Hunt.

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Log Entry 1:

The Mystery of East Sheringham

Figured I'd write this one down so my first, proper hunt doesn’t end up in the memory bin.

I want it recorded for prosperity, because, frankly, this one was nothing less than defining.

It taught me the true purpose of being a Hunter, and made me realise the immense responsibility that comes with it…


So!

It all began with an off-hand remark about the disappearance of a child in Upper Sheringham, a small township in North Norfolk.

It had apparently occurred after a Sunday church visit. Some blokes had just come running from out of nowhere and grabbed a kid in the middle of mass and then vanished without a trace.

I dropped this on Marckus and he immediately made me dump random info on the folklore of Upper Sheringham, seeing if there’s anything that’d line up with the peculiar vanishing of a child.

Always glad to abide by such requests, I just so happened to realise that the one particular piece of folklore that is most well-attested in Upper Sheringham happens to entirely surround the All-Saints Church, where, incidentally, the disappearance had occurred.

And so I told him the legend of the Mermaid of Upper Sheringham…  

In the 1500s, a lone Mermaid by the coast of Norfolk was drawn by the sound of heavenly singing coming from a parish more than a mile away.

The mermaid, in spite of having no legs, laboriously made their way from the shore all the way to the All-Saints Church where this reverse siren song had come from.


Upon arriving, however, the congregation was horrified at this soulless creature trying to make its way into their holy place, and the church Beadle slammed the door in her face, refusing her entry.

But the mermaid wasn’t having it, and eventually made its way in despite all challenges to the contrary, and upon gaining entrance, there she stayed, basking in her newfound faith, refusing to ever leave…


After hearing me babble about this legend, Marckus mentioned the possibility of this mermaid being involved in the disappearance.

This had me immediately snap back to reality.

Skepticism firmly took over.

I mean, a Religious Mermaid Child Abductor? Honestly?

The legend surrounding this mermaid especially was rich in symbolism and interpretation.

Some saw her as a symbol of vanity and earthly vices in search of redemption or a lost soul. Anglican propaganda as obvious as a truck’s blaring headlights.


I was inclined to believe that the carver who created the wooden mermaid statue inside the church was inspired by tales of fishermen and a desire to illustrate a moral tale.

And, in turn, the very person who made these old 1500s wood pews likely inspired the legend in the first place.

That is to say; not something likely to have a true, historical kernel.


Sir-D, who apparently was in the room underneath the carpet, was not easily convinced by my rank skepticism.

Many tales in this world have been spun as means to inspire or control--but in many cases, those tales have also been true.

He made a decent point, one often levied by people far more scholarly than me.

Compartmentalising the stringent idea that mermaids are, in fact, mythological and nothing but;-- is the story really all that unlikely?


My skepticism, then, came down to just one fact;

… Mermaids existing is a bit silly, innit?

Sir-D chastises me. Of course Mermaids are real!

Their allure is just far more subjective than the ridiculous standards set up for them in the fetid, sexed up narrative of children’s fairy tales!

This didn't exactly refute my point but, frankly, I was already getting convinced on the inside.

As soon as I understood that this disappearance could be conceptualized as a supernatural event, be a Mermaid the perp or no, I can with confidence say that I, at that time, felt The Call for the first time proper.

By "The Call" I mean what Sir-D refers to as "The Reckoning".

Apparently common Hunter parlance, it manifests, at least to me, as that burning stress you feel deep in your gut when something happens that has you keenly aware of this world's wrongness, and that you NEED to do something about it…

I wasn’t about to miss an opportunity to be proven wrong.

Fact of fancy? I'll find out for myself.


Marckus was convinced, and so was Big-D, crawling out from underneath the carpet like a torso without legs.

They saw it as the perfect first hunt for me, the hesitant newcomer to the Hunter lifestyle. And so, we began my first proper Hunt in the way I have come to prefer;

With ample reconnaisance.

So we started off going to the All Saints Church in Upper Sheringham to have a gander at this wooden mermaid statue that informed the legend.


As soon as we entered the church, we approached the statue and started to observe it with perhaps a tad too much enthusiasm.

This is when the Churchwarden approached us, noticing our keen interest in the carving.

She was an old woman with ginger hair as big and flowing as Marckus, as well as two bulbous eyes that stared all too much, made me look away in discomfort, don’t enjoy prolonged eye contact.

We then asked her if she knew anything about the statue, if we could examine it a bit further, anything that could help us, framing ourselves as overly curious tourists.


From that point on, the Churchwarden was on us like a bad rash, demanding we leave and accusing us of wanting to harm the statue.

This was all too sudden.

Why? Were we that conspicuous?

Perhaps I’m answering my own question.


I tried to explain to her that we were only there as big mermaid enthusiasts.

Big fans, big Hans Christian Andersen-heads we are.

But she wasn't having any of it.

She told us to get out of the parish.


And then, Big-D, well…

He's not exactly known for his tactful ways, so he disobeyed the Churchwarden to her face and started to examine the statue anyway, sniffing it and punching it repeatedly.

Things quickly went pear-shaped.


Suddenly, a small group of steely-eyed locals appeared out of nowhere.

With rather spiteful demeanours, they started shouting at us and threatening us.

I could feel my heart racing as they closed in on us, and before we knew it, they were shoving us out of the church with a violence that was downright alarming.


I managed to keep my balance, but Marckus was pushed to the ground, a loud cracking sound emitting from his tailbone, and Door had to fend off a few punches.

This sudden, unexpected fit of violence was rather unsettling, to be honest.

I don't think any of us were quite prepared for that level of hostility.


But we dusted ourselves off, made a hasty retreat, Marckus limping gorilla-style out the parish. We collected ourselves outside and came to the conclusion that, yes, this was, without a doubt, highly incriminating behaviour.

What were they up to?

With that, however, we decided to try something new at the behest of Sir-D;

For a week, we patrolled the coastline of North Norfolk, ever watchful for any signs of mermaid activity.

It was a rather demanding task, but we were determined to see it through.

The days were filled with endless walks along the rugged coastline, scanning the waters for any unusual movements or disturbances. We searched the rock pools and investigated every nook and cranny of the shoreline.

But despite our efforts, we found nothing but many seals at Cromer Beach. Door was ready to club them all, but I put a stop to that.


It was frustrating, to say the least, but we knew we couldn't let our guard down.

We kept on, relentlessly determined to find any trace of those elusive fishfolk.

And for our troubles, we suffered even greater failure.


Another disappearance had occured in our absense, this time a child vanishing in the middle of Nelson Road on Sunday morning.

Once again, jarringly close to the All-Saints Church.


Stalking the coastline had been a dead end.

We had to gather more information from the locals, and fast.

So we headed back into town and started asking around.

We talked to everyone from regulars at The Lobster Pub  to the postman, trying to find anything that might resemble a potential sighting or lead us to the missing children.


But as we dug deeper, we realized that we had missed something big.

There were rumors of strange happenings around the church, sightings of hooded figures and whispers of nasty buckets of liquid being stacked along the pews in the back of the church.

What was that about?


There was something more to the All Saints Church, that was for certain, and we should well have held our focus on it from the very start.

After a few days of reconnaissance, observing the Churchwarden and the individual locals that had attacked us, we discovered one late evening that they had all gathered in an unremarkable lodge just by the coast of Sheringham, seemingly meeting to plan… who knows?

Another kidnapping, I’d assume?


Knowing they were all away from the church, Marckus and I took our chance as Sir-D and Door remained stationed near the lodge to keep the low-lives in check.

We broke into the church to find out if our assessment was correct.

We were risking a lot, but we had to know what was going on.

It took some time, but Marckus eventually managed to find something off about the Mermaid statue.

A mechanism?

Upon pushing one of the scales, it slid inside of the Mermaid with a chunky ‘click’.

We knew this meant something.

Looking around, we found other, similar wood carvings around the pews.

None of them seemed to actually have the same kind of mechanism.

That is until the very last one we came across, one shaped like an ominous, winged sea-serpent.


Pressing one of its scales, it, too, clicked.

After that, something snapped in the floor of the church.

And upon further inspection, a hatch could now be found beneath a pew at the back of the church…


We opened the hatch and proceeded down a secret staircase that led down into the earth beneath the church.

The musty smell of dampness hit our noses like a punch. I could hear the faint sound of water dripping in the distance.

It was pitch black, and we had to rely on our torches to guide us through the darkness.

We followed the narrow passage, and as we rounded the corner, a small chamber appeared before us.

And in the middle of the chamber, shimmering in the light of our torches, was a large, man-made pool.


My heart was pounding in my chest.

I stepped closer.

An ominously still pool, filled to its brim and reeking of salt water, hidden in the dark cellar of this church.

This was completely mindblowing.

Horror and fascination in equal measure, I could not believe what I was looking at.

Suddenly, the beam of Marckus’ flashlight illuminated something else.

Something equally horrifying.


Two cages in the corner of the chamber.

My heart dropped to my stomach as I realized that they contained the missing children.

They looked small and helpless in the dim light. We rushed over to the cages and quickly unlocked them.

The children were scared and crying.

They had big, swollen, almost bug-like eyes pouring out tears, but, thankfully, they were unharmed.

Eventually, Door and Sir-D would join us after we made our call.

Door and I held each of the children close to our chests as we made our way out of the chamber.

Stepping out, I could see the horrified expressions on the faces of my fellow Hunters. We knew we had stumbled upon something truly evil.


We took the children to safety and I took the liberty of calling the police.

The investigation that followed led to the arrest of the people behind the kidnapping.

The scum that had attacked us, and I assume also the Churchwarden.

Serves them bloody right.

We had done something good, something that mattered. We had saved the lives of two innocent children and we had done so without explicitly breaking the code of the Arcanum.

Without a sliver of modesty, I’d like to call this a victory for the righteous.

But our curiosity was not satisfied yet.


Marckus and I continued our investigation of the black pool, and in attempting to probe its unknown depths, we did find something more…

It looked like a scale, dark black, glossy like that of a fish, but…

It was massive.

As big as my chest.

And extremely thick, to boot.

We had no clue what it was, but it certainly unnerved us both.

Marckus took it home, and told me to not tell Sir-D we found it. I haven’t thus far, but I’m counting D discovering it as an inevitability.

That massive scale, and that pool…

If that wasn’t the scale of some kind of legendary oarfish…

How big can mermaids grow?

And was this pool originally a priest hole built for far more benign reasons than they were now used?

Or was it made for whatever shed this scale?


In either case, I’m still happy with the results. We had saved the lives of those two children, and gotten the freaks responsible for their capture arrested. I’m hoping those kids are doing well, wherever they are now.

It was the first time I had felt like I had made a real difference in the world, and it made me realize the immense responsibility that comes with being a Hunter.

While questions remained, the hunt had been a success in a way, but it had primarily served as a lesson.

A lesson in the importance of perseverance, the danger of assumptions, and the true value of the Reckoning.

I will never forget this hunt, dopamine fills me just thinking about it, I will always be grateful for the experience it gave me.


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That is it for now.
I do hope you enjoyed, this update did end up rather long ironically, but, ah well, either way...

Until next time, have a good one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Update 04/07 - Kitten Character Sheet & The Story of Kitten's First Hunt

Comments

Currently starting up a hunter the reckoning campaign and had some confusion on how to make a character sheet but after seeing this y’all helped me understand how to do so thanks :)

Sebastian Holguin

Don’t worry me and one of my buddies thought the same thing

Chull33

I personally think that his sister is santdoes

The Bohemian

is it bad i imagined kitten to be like a werefeline who hasnt went through their first change yet?

Thomas Nab

Bit of a shame it's not a Hunter the Reckoning sheet but that would be telling, wouldn't it? Anyway, how about the Thwart the Unnatural Edge? Big D has been talking about reinforcing Kitten's mental strength and after the Dominate and Obfuscate use on them...well, it seems like something that would be the natural progression there. Get the first dot of Subterfuge after the whole fiasco with the testimonies. His anti-cop training MUST be concluded! There is also getting that 4th dot of Occult. Interrogating the vampires, having a vampire wizard around, and seeing a lot of action in a short-time might give him enough of an edge there.

Jiggly

My own suggestion would be to upgrade to a blunderbuss, and load it with wide. Shrapnel to stake any vampires in the general direction he points it at and a string tied to the trigger so he fires it like a canon

Eldar ortell

I would think that Door would "Fortify this position" for a more secure cellar (as his first attempt was not enough). I would look into an advantage/perk trait of "Taunt the beasts" as he seem to be good at that. I am also surprised he is not on an a forum for "urban lore fanatics" with his goal of sharing his knowledge. Btw, I would love to hear a audio log of Kitten's Dairy.

NordicDrake

I wonder if his sister is mute

NordicDrake

I have no experience in WOD or DND, but I would think Kitten should take some skills that would help him toughen up. Super natural creatures hit hard and a hunter has a better chance at survival if they can take more than one hit. Also I loved the short story hope to see more of kitten adventures in the future.

Zunger

I'd like to see more of grimal and Markus friends so I doubt it but could you use xp to mend things abit and have an audio log if not I agree bret hook 3xp for firearms and 6 in medical

Cristian

Cue pillar man music

Chull33

Kitten,Marcus,door and boy at the shooting range and playing gmod together bounding could be a really good audio log

Chull33

Kitten has 3 brothers huh? Can probably take a guess as to who they are.

3xp - one Dot in Firearms. I think Kitten would join Marcus and Door at the range and at least pick up the basics. 6xp - second dot in Medicine. Someone has to actually take care of everyone's injuries after all. And Big D's method of frozen peas and quack remedies isn't working. Save the 6 other xp for a rainy day

Shot didn’t see the manipulation attribute increase manipulation to 2 then finance

Chull33

Upgrades I would do to improve his spear replace the stake with a machete or a blade from big D’S collection and the musket pistol with a Glock

Chull33

It’s Britain, medical bills aren’t a thing. At least not yet

Sean Laurie

Another reason he could use a musket pistol to avoid suspension getting bullets he could make gunpowder and musket balls. The recipe for gunpowder could easily be looked up while he would only need a proper sized metal ball to use as a musket ball I also suspect big d has some black smith skills to make some for him

Chull33

Also I imagine being the most responsible one of the family he’d probably be the most likely to get a job since him ,Marcus and big d would have medical bills now

Chull33

base on how the fight went and what kitten might want to improve he probably got better at awareness and persuasion dealing with Pyotr what he'll probably want to improve after the fight either melee or finance(job). melee to help prevent injury to himself and his family. finance so everyone has a secure place to live option 1. awareness increased to 4 finance 1 option 2. persuasion increased to 2 finance 2 option 3. melee increased to 3 persuasion increased to 2

Chull33

There have been many sensible suggestions, such as getting another point of Stamina or Wits, or investing into his Science or Technology skills. These are all excellent choices, but to them I say... POPPYCOCK! Clearly there is only one superior choice, and it is PERFORMANCE! ALL XP INTO 3 DOTS OF PERFORMANCE! IT IS CLEARLY THE BEST AND MOST SUPERIOR SKILL. WHY do you ask? That dread sneak Pyotr was defeated not through strength of arms, or through wily traps, but because Kitten was able to goad him into foolish action with a provoking speech! Clearly he is good at it, and should hone this talent, to both destroy the wretched creatures the Hunters encounter and defend his friends! Vampires are true terrors of the night, but even they are helpless before "heyyyyyyy im just a little guy its my birthday! You don't wanna hit the birthday boy!" For I ask you - what manner of dread creature would even concieve of this avenue of attack, much less prepare to defend against it?? Clearly PERFORMANCE is the only correct choice here!!

Billie

:D

IllogicalLogic

I like the Box design.

Naitbit

I would increase Wits

Glendis Shiko

TBH, I think everyone would put at least one dot into celler inmprovements after that. Or home improvements. Or both. If there's any points left after that, I would say, in order (I'm probably gonna overspend, just ignore when we run out, or go with whatever ones feel right to you rather then order:) One point in manipulation for sucessfully luring Piotor where he wanted. One point in wits for that too. One Atheletics point for sucessfully using bloody stilts. One point in Cell Chef for getting a new, magic, probably super cursed 99p blender from Big D.

Kyle

Given his errr... interesting cooking experiments, Science upgrades wouldn't hurt. Though hey, if he gets constructing anything some Tech knowhow might help. he's a gamer geek right? And who wouldn't take a point in Brawl after getting in a few scrapes like that?

Trevor Bond

I think Kitten deserves a little more cool or something that keeps him more level headed if its at all possible. Considering he was able to yell at Pyotr like that, a fucking super vampire who just blistered his whole family and threw a fucking car at him...I'd say Kitten has some balls. Not just Marckus's.

Xocoxoco

Character sheet is top tier, cannot wait for Deus Ex Doritos Cool Original.

Int is good, but if he has any points left I would recomend puting some in stamina (I mean, punched repeatedly by a Brujah and then kicked by a Nosferatu show's that he's tough, but it's always good to add more). Love the short story, not all hunts result in a kill.

Deltarno

I agree with added smarts. He certainly seems to be the quickest thinking member of the cell, and a specialization / focus there would continue to be his angle in the group as a whole.

Love the character sheet and the journal! I don't have much experience with WOD and none with Hunter, but maybe something like extra-sharp hearing? It would help him if he encounters another invisible enemy, and it goes well with the ears on his hood.

Oliver McKowen

Considering he got an edge over pyotr in their fight by outsmarting him (like by throwing an object to check for his presence or by using stilts), I'd say make him smarter. Either that or let him tinker with some specialised equipment, like a flour launcher to uncover invisible opponents or similar specialised tools. Though using specialised tools may be more up Marckus' alley. Either way, I'd go with the smart route

Well this was amazing! Big work you guys, done bigly!

ApothecaryWolf

I would be absolutely ecstatic to read more journals from all our favourite hunters in the future! What a great idea. I really enjoy the character sheets as well.

SalutHaiduc

Great post and excellent story. Bra jobbat helt enkelt.

Henrik Burén

Don't have a Hunter book buuuuut maybe something to have an edge against Unseen things? Also bump in Dex or Athleticism after navigating a mine field on stilts.

Decius

Ooooh very Shadow Over Innsmouth-y. One thing I like about the log you've written is that it doesn't fully explain what the purpose of the cages, the Churchwarden and her ilk, or the pool is. I like that, feels very authentic instead of explaining things. Hunters don't have a lot of knowledge (or verifiable knowledge rather) so it's cool that, even though a crisis was averted, there are still more questions.

Barca Carthago

I’d love to see it by the end of the series have gone from this goofy joke weapon to an insane vampire killing death stick (probably from the help of Door) hey maybe by the end of the series dare I say kitten might have 2 GUNS ON HIS SPEAR.

Yes, that's something we'd want to do at least! And yes, as far as we know right now at least, Boy's first hunt was Arc 1.

Alfabusa

From the Horse Audiolog we saw Kitten is carrying around a lot of trauma from his first encounter. We heard from Grimal “he’s always got something to be angry about” maybe the family’s defeat of the sabbat pack gave him a degree of closure for what happened. The only other suggestion for a new skill is better speech, at least when talking to vampires and the like, maybe because of his talks with the vampires have him a better insight into how they work. Of course this could bite him in the ass since they were sabbat, and cammies would be different to a degree

Sean Laurie

Heh.... Stick

Mr.Alloy

Door certainly would be, but I do not think he will be able to convince him. I think the spear might even be a gift from Marckus so he has more than one ridiculous reason to stick by it.

Alfabusa

Great work of prose Alfa and co. I'm new to WoD but the most recent video essay helped shed some light on what the little pips are for. Can we expect similar 'First Hunt" backstories for everyone else in the family? Was Boy's first hunt the one in the tunnels?

Zephyr444

I believe in the U.K. antique firearms are actually legal, or at a minimum far less regulated.

Sean Laurie

Door would for shoor be on Kitten's ass about upgrading his weapons tho

Mr.Alloy

Totally agree with that, I don't think his SIGNATURE FUNNY LARP STICK should ever be replaced, only improved when new hunts call for it.

Alfabusa

Fair, but Kitten will have to keep in mind that flintlock guns take ages to reload, so he'll have to plan shots carefully.....aaaassuming he doesn't have any backup musket pistols that were loaded ahead of time, which to be honest feels like stuff he would consider having on hand.

Mr.Alloy

The stats will always abide by the story and not the other way around! If there's anything we want to change here for whatever reason, we will. But, since WoD and especially HTR is so open-ended by design, I do not think this will end up an issue. The only issue I can see is us screwing up by forgetting pre-established backstory, which is something I think we've already done once or twice lol.

Alfabusa

I like that, but I do think it would be really cool if it got an upgrade. I’m a sucker of consistently upgrading a single weapon instead of swapping out for new ones so I think it would be fun if Kitten would every now and again upgrade his spear in some way. What first springs to my head is rigging up a way to fire the gun while still holding it as a spear, because in the current moment I don’t think Kittens ever been shown firing the thing because of how impractical the placement of the trigger is.

I always love more info. But be careful about releasing too much. Don't want to get caught in a situation where the story has to take a backseat to established stats. Rich Burlew (of the Order of the Stick webcomic) doesn't release character sheets for that reason.

Sumelar

The reasoning might change at any moment to solidify it further or be informed entirely by some weirdo character trait, because in EP1 it was primarily done as a joke, I am more than open to suggestion for creating stronger reasoning here, BUT, I reckon at this time that its because guns are illegal to just carry openly in the UK, Kitten does not have a license and he, unlike anyone else in the family, doesn't want to risk getting caught carrying. This kind of gun is a lot less likely to be taken seriously and could be defended as a prop, a toy, a LARP stickor something like that, would probably be his reasoning.

Alfabusa

Out of curiosity, is there any particular reason Kitten's using a musket for his spear and not like....a more modern, less-prone-to-malfunctioning gun?

Mr.Alloy

What a good story for the first Hunt! I love it so much! <3

Hokuto Shirou

Big True, Mage Confirmed

Alfabusa

I must be psychic to be this early

GUYFUN


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