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ByronMulvogue
ByronMulvogue

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Dungeons In Space-ace-ace-ace Worldbuilding

This is the bit where I step aside from my characters for a moment and think about what in the world (hee) I'm doing.

For everything but dungeons, this is high Mohs Scale hardness. There is no FTL (travel or comms). Tech is limited a little by the meat attached to it, but can scale very well and they have a standard plan for deploying into an appropriate solar system. They cannot get fusion power to work, but do store solar energy from stars in antimatter containment, and use that in a reactor to get work done.

Dungeons throw all that to the wind and shout "A wizard did it!"

Dungeons In Space-ace-ace-ace Worldbuilding

Comments

That's actually sent me on an almost whole-day-long thinking quest of how to handle such. Since drow and elves would just be modified (mutant, genemod, biomod, or techmod) humans, the various races seem more like cultures. That could see the "drow" being a specific loosely associated group of corsairs who all biomod themselves to be drow, no matter what culture of human they were before.

Damaged

When will the dashing and always self-impressed Captain Link Hogthrob make a delve? :-)

jeffh4

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jeffh4

You’ve gotta add some drow with the Raiders

Shelbo


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