Today I had my final meeting setting up preparations for the Dungeon Draw - Map Creator with the development team. Preparations to hopefully start full-time development in January next year for at least a couple of weeks to try and get a prototype up and running as soon as possible. It's still a bit early to really announce it, but things are looking really good.
Included is the layout design for creating a new map featuring your perspective options. I'm going to try and include an Old School option, simplified maps for almost every tile I create so that you can switch perspective if you want to do a home print of a map, sparing the ink. Settings will focus on the types of tiles, as I've organized them in the past. Including an old option for 12 tile dungeons and a new option for 10 tile dungeons... Looking to the future of the designs, going for a 10 grid system is much smarter if I want to take it to the next level one day. (print)
Then you've got your basic chose scale of grid. Match background, so when you create a grass map, every tile automatically uses grass and an option for tweaking the opacity of a grid while working on the map.
As soon as there is anything to play around with, the Dungeon Gods will be the first to get their hands on it of course!

SWAMP SET
As you might have also noticed is that there is Topdown option as well and I've decided to use this opportunity to test out a style of my own for doing a "Topdown" style map. In order to do this, I decided to start work on doing a tileset for a swamp setting. It will include a couple of rivers (duh), forests and at least one bigger set with a dwelling of some sort. We can have a vote next week once I drop the first tiles in the set in our folder.
I've included the first peek at three tiles in the set next to each other in 3x1. The idea here is that you can block the top of each tree (in Roll20 for instance) as being an obstacle in line of sight without losing squares for movement. I was thinking of maybe doing a top of the trees layer as well, that you could drop on top, but I think it would almost be the entire map that is covered. So I'm going to focus on doing tiles first.
CHRISTMAS
Another little diddy I'm working on for you fine folk is to try and get a short adventure ready in due time for Christmas. A holiday-themed adventure obviously with a map in this Topdown style I'm trying out, custom monsters and items. The goal is to get it done in time for the holidays of course, but it's going to be a close one, maybe with less art than intended, we'll see!
(Below is my first attempt at doing a base tile, I'm really happy I took the effort to redo it because I feel it looks so much better now)
