I plan on using the DISCORD CHANNEL for any questions, as usual, I am still having lots of issues with the Patreon chat or you can hit me up at crossheadstudios@gmail.com
You can also add me on Discord: Crosshead.
We've been experiencing issues with multiple platforms in the last couple of months, so will definitely...
2026-02-05 15:25:56 +0000 UTC
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Heya Folks!
We've been working hard on finalising our full token asset pack for base D&D characters and classes. Previously we've always published set by set, I wanted to finish doing sketches of all sets first this time because we are also using them as a base for statues in Dungeondraft, which can make the process a bit easier.
Now we've finished all designs and Tin will be doing all the animations and renders next in a fell swoop, so plan is to get those to you as soon as ...
2026-02-05 15:20:31 +0000 UTC
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We've been experiencing some issues with the Patreon Login system for wordpress. I've been stuck between multiple helpdesks to try and fix it again. To make sure people still have easy access I'm going to post the links for each of our Tiers in these separate posts
SOLO LOGIN
2026-02-05 15:07:11 +0000 UTC
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We've been experiencing some issues with the Patreon Login system for wordpress. I've been stuck between multiple helpdesks to try and fix it again. To make sure people still have easy access I'm going to post the links for each of our Tiers in these separate posts
SPECTATOR LOGIN
2026-02-05 15:05:50 +0000 UTC
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Heya Folks!
For now, I'm still updating my list of key assets for the starter version of Nimblehold. I'm still making all of these assets available for Dungeondraft as well, of course! This pack includes a whole bunch of modular tools for building kitchens and bathrooms, along with new carpets to go around!
CHECK THEM OUT IN THE CH - MODULAR pack!
Next we're al...
2026-02-05 15:02:24 +0000 UTC
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Heya Folks!
For the past couple of months, we've been hard at work working on the backend of Nimblehold. Ensuring all functions are working as designed. The original plan was to have new tools to test every month, but as large-scale projects like these go, the scope has expanded, and the backend work required some additional effort.
When it comes to water in particular, it's one of the biggest hurdles for our software, and we're taking the time to make sure everything is running a...
2026-02-05 14:54:00 +0000 UTC
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Heya Folks!
We're still working hard on Nimblehold, and one of the major updates that I want to include, and I've been testing up front, is modular designs that make it a lot easier to create variety in packs without having to redesign individual pieces.
MODULAR
The modular pack features Alchemy, Beds, Chairs, Administration, Table and Cupboard assets for Dungeondraft. For a total of 1350 assets to work with.
NIMBLEHOLD
O...
2025-12-30 16:04:57 +0000 UTC
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Hello one and all!
I just added 500 new assets to my Tomb & Anvil pack. Featuring a whole bunch of statues, which are made from our Heroes series. I can never get enough of statues for maps, and our latest character designs by Tin have been a fantastic source of more of them.
Outside of those, I've also made a straightforward cart-building kit. That allows you to create all sorts ...
2025-11-29 20:12:28 +0000 UTC
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Heya folks!
Here's the first test version of our mountain tool for you to check out! There's still a lot we want to improve and stuff we will be adding in the following months, just like I explained with the path tool!
A big fix we need to implement still is adding and subtracting parts of existing mountains. Which is a pretty important part of this tool, but this should give you a really good feel for where it's going!
CONTACT
I plan on using the
2025-11-29 20:02:50 +0000 UTC
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Heya folks!
I wanted to post a short Nimblehold update for all to see and my next post will feature the beta for all Party Tier patrons to download and playtest.
This first version of the tool is still a long way from its final stage, but it gives you a good idea of what the Mountain tool aims to achieve and provides users with a simple way to paint mountains on the map, with access to add or delete parts. Paint on top of or under existing Mountains. We also want ...
2025-11-29 19:55:22 +0000 UTC
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Hey Folks!
We just finished animating another 24 unique hero tokens. Just like last time, we've added characters for each playable race in the players' handbook. This update features both the CLERIC and BARD characters.
Next class we've got in the works is the DRUIDS.
DUNGEONDRAFT
I'm also working on an u...
2025-11-04 11:27:31 +0000 UTC
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Hey Folks!
We've been having some issues with the SSL certificates again. Needed to order a new key, which needs to be sent from the US over to Europe, so right now it's signed without one (didn't want to keep delaying a release). I will probably update in a couple of weeks once it's arrived, but for those of you who want to check out our new tool addition, you can download it here.
PATH TOOL version 0.2
So the path tool, in its current form, allows you to ...
2025-11-04 11:15:52 +0000 UTC
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As mentioned, we're working our way through a list of heroes for people to use in their games, and I've decided to start with the basic characters found in the Player's Handbook, so we can establish a baseline to work from. There will be male and female versions of each character, as well as a class for each race.
In this first update, we've added 12 barbarian variations and also updated 1...
2025-09-26 15:25:36 +0000 UTC
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It is essential to note that while we continue to develop our own tool, I will maintain updates to the Dungeondraft assets until it is operational, enabling us to replace it entirely.
A couple of key additions to our packs are updates to the Foundation pack, which will allow you to combine textures much more easily (using colour-coded floors, walls, and paths that all mix and match perfectly).
Heya folks!
We’ve been hard at work on our mapmaker, and it finally has a proper name! Gone is the old WIP title RPG Map Maker—say hello to Nimblehold!
Check out: www.nimblehold.com
Over the past few months, we’ve finalised the first version of the path tool, added assets, and started building our first maps with it. The terrain tool’s
2025-09-26 15:07:31 +0000 UTC
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We're slowly but surely reaching the end of the Monster Manual monsters. Having animated almost all the monsters in there. I will soon be running some polls on what to work on after we finish these. Probably a lot more hero tokens and commoner stuff? Feel free to let me know in the comments here, I'll be sure to check those out!
I've hinted at it before but if the mapmaking tool is a success I would still love to delve into doing a simple token builder for heroes and more streamlined c...
2025-07-02 17:50:28 +0000 UTC
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Heya folks!
So, as we are making way for our tool, the project to keep updating the asset list is also ongoing. As long as users cannot create full maps with our tool, I will ensure that you will still be able to use them in Dungeondraft as we progress.
I've been making many of my assets more modular than before. Something that will be easy to use in our tool, but can also be experimented with...
2025-07-02 17:44:31 +0000 UTC
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Hello, one and all!
For the past couple of months, we've been working hard with our team to rebuild Phase 1 of our "RPG Mapmaker". We are back to square one now, with the bonus of having spent significantly more time on the UI design and tailoring it to the tools we'll be introducing.

Next, we've started work on the Path tool, which will be introduced this month. The system is significant...
2025-07-02 17:35:13 +0000 UTC
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The Foundation pack is part of a lot of the research I've been doing in our own RPG Map-Making tool. It features an expanded look into terrain options for Towns and Cities, cleaning up the entire wall-building system, and making sure they are all organised by colours and thickness. It also goes into building more complex roof structures, including circular roofs that can be adjusted to any scale.
Using them in Dungeondraft is definitely doable for now; the whole system is obviously not ...
2025-05-09 19:59:17 +0000 UTC
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For the last couple of months, Tin has been hard at work designing and animating more tokens. The update in the Dropbox is spread over three updated months (February, March, and April) for those of you who just want access to these new tokens. For those downloading them from scratch, you can find all of Tin's Tokens in the PNG and WEBM folders.

CONTACT
I plan on u...
2025-05-09 19:50:18 +0000 UTC
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Hello, one and all!
Let me keep it short and sweet to get us started: I'm teaming up with an AA Game Studio to build the RPG Map Maker (working title). Not a single full-time dev, but a team, including a full-time junior dev, two senior devs to help with the more complex issues, and a UI/UX designer to help ensure we get this tool where it needs to go.
Our roadmap, which will probably take a couple of different shapes as the project progresses, is set over six milestones. It is sp...
2025-05-09 19:44:32 +0000 UTC
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Heya Folks!
As mentioned in my last post, I'm hiring a full-time dev to help me finish the Mapmaking tool I've been working on with a small team for the past year. Going through the process, I'm currently vetting some folks I met via connections in the industry (taking my time to ensure we get the right person for the job). I know some of you have asked, and I thought it would be interesting to see if I can find any candidates for the position via my Patreon.
The original call was...
2025-03-18 10:16:49 +0000 UTC
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Hello folks!
So first of all, there has been a significant delay on the Map Making project from our original planning, where the goal was to update you monthly from the moment we posted the first release. This has to do with some work conflicts for the engineer I was working with and we have been hard at work at looking for some solutions.
Didn’t want to keep that in the air before we had any and today I’m happy to report we will be getting back on track in full force.
...
2025-03-06 13:16:01 +0000 UTC
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Hello one and all!
This was a spicy one! Based on concept art by Luca Pascal , suggested by Auranon. I did my best to design a full floorplan of Luca’s Ravensgate tailorshop. Set in a Lovecraftian setting, this tailor shop featured a lot of more modern designs and takes my assets to a 19th century setting.
2025-03-06 13:14:47 +0000 UTC
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We just added 21 new animated tokens to our list of creatures! Featuring: Pitfiend, Night Hag, Faerie Dragon, Hill Giant, Green Hag, Ghost, Dao, Chain Devil, Cambion, Bearded Devil, Xorn, Smoke Mephit, Skeleton, Scarecrow, Mummy, Mud Mephit, Ice Mephit, Steam Mephit, Doppelganger, Were Tiger and a Homunculus.
CONTACT
I plan on using the DISCORD CHANNEL for any questions, as usual, I am...
2025-02-12 20:12:31 +0000 UTC
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Heya folks!
Been having a bit of a creative block on some maps I had planned, so decided to keep going down the road of the Teal Tavern, mixing concept art with custom map creations. This made for very interesting dynamic of adding new assets and building a map with direct inspiration to help me design them.
For this particular map, I got my inspiration from the amazing Virginia Critchfield. Ref...
2025-02-12 20:08:24 +0000 UTC
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Hello one and all!
Check out the Teal Wheel Tavern, a 24x39 battlemap based on a wonderful piece of concept art by Jourdan Tuffan

I have been working hard on a series of tavern-style battlemaps actually, with the goal of expanding my interior assets. The original goal was to release them weekly with about 200 asse...
2025-01-31 21:11:11 +0000 UTC
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We're also still updating our tokens - and animated tokens. Last month, we finished up another 19 animations. Featuring a Barlgura, Drider, Bone Devil, Lots of Were friends, and my favorite, a big blue Djinn.
CONTACT
I plan on using the DISCORD CHANNEL for any questions, as usual, I am still having lots of issues with the Patreon chat or you can hit me up at 2025-01-10 15:51:01 +0000 UTC
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Hello on and all!
I hope you had fantastic holidays, and I wish you a happy new year. Returning to my weekly planned mapmaking project, I'm posting this week's entry - a Monster Hunter Magic Shop. It includes lots of creature statues, mounted heads, potions, big magic books, carpets and much more!
The Dungeondraft Pack tied to this project is CH - Interior, which has 420 new assets.
&nbs...
2025-01-10 15:43:23 +0000 UTC
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Hello everyone,
It seems that the 4TB daily bandwidth on my Dropbox account was breached. So, I'm uploading the asset packs and saving files to my latest update here.
You'll find all the base assets I used for this map and the main updated one - CH - SCENES 0.7, which was used in my Cathedral Map.
Does anyone have any suggestions for moving my online content to another spot that doesn't have a maximum daily bandwidth? (or a higher one) I'd love to hear about it! I was looki...
2024-12-16 23:01:55 +0000 UTC
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