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andrepradiktha
andrepradiktha

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Improving Performance without Reducing Graphical Fidelity

If you play my custom tracks with huge layouts on some point if you see the entire map, your PC will render every object within the rendering plane. Thus limiting the render clip will eventually improve performance in some areas of the map usually when you going back after at the edge of the map. (See image)
"Far plane, m:" , reduce this to some value like 1000, 5000  

Improving Performance without Reducing Graphical Fidelity

Comments

Would this work on SRP even though someone else created it ?

supak licker


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