Hi, long time no see.
TLDR: I spent a lot of time optimizing the models, adjusting a scene, and working on another project that you’ll see soon.
So, I was doing... hmmm, how do I even start this?
So many things happened, I don’t even know where to begin. Fuck, okay.
Where did the time go? A couple of things, let’s unpack them one by one.
Yes, it actually changed quite a bit from the first one.
I don’t know how, but I managed to make it work for the first scene, but it didn’t work for the second one, because of the camera angle changes and so on. And I suck at lighting; I tried to adjust them and failed miserably. It was so bad I wanted to switch it from a morning/noon setup to a night one.
I’m not sure how, but I managed to get a decent result in the end.
All of these images are available on the cloud drive in the respected folder.Actually, I know exactly how I did it. Initially, I tried to light everything with big lights to make it look like a real-life room in the morning. Didn’t work. The light was flooding the room, it was flat, boring, and… fuck it. I scrapped everything, switched to smaller lamps, and added a bunch of obstacles to get some bounce lighting.
The trees outside helped a lot with blocking and filtering the HDRI light, and planes gave me shadows in the places I needed them. I didn’t see it there, but I also like using open-ended cones to block the light, perhaps that was in the first animation.

Ahh no no no, I found it. That's more like it.

I was working on the “Cock Slapping” animation and realized that the models, in their current state, didn’t support the things I wanted them to do. I could no longer slap on a band-aid fix and get away with it, so I finally spent some time building proper simulation rigs before moving forward.
Also, now that I think about it, it wasn’t just about the simulation rigs, I did a bit of sculpting too, just to make sure they looked good in the frame.
Look at this jitter and the way the strands bend and collapse on themselves. Wooooooow, what garbage, what a piece of shit.

Now it's like this:

Very stable hair that don't jitter when nothing's happening.Nice.
There was also some sculpting done for Triss, mainly for her tits, erect and flaccid cock. Earlier it was looking like a sausage connected via some weak strand. Not anymore.
Just made sure it won't fall off.
I didn't like they were like 2 balloons.A lot of time was wasted on re-renders too. I saw how the intro turned out, the lack of proper jiggle, and I just couldn’t take it. I had to re-render that shit immediately; it was insulting.
What is this bland boring ass on the left? Then I checked how the first slapping sequence turned out, and it was terrible. The cock was jittering, so now I have to re-render that as well.
Too much jitter.Yeah, about that.
So, I wanted to make something special. It was supposed to be done on the 31st
(what’s the occasion?),
and it would’ve been done if I’d stuck with the initial idea.
But no, I decided to fuck myself right in the ass and change it, so here we are.
I don’t want to talk about it in this post, but I will after its release.
o7
TheGreatCornholio
2025-11-04 18:19:13 +0000 UTCHeather Kim
2025-11-04 17:22:04 +0000 UTC