Release Day + 0.9.2 Update
Added 2025-03-21 18:50:05 +0000 UTC0.9.1 has dropped for Origin.
For 0.9.2, I'll be focusing entirely on the Big Event at the Club in Act I. That also means that we're going to have to implement a prototype of the 'personality' coding that we were planning to release in 0.10. But rather than wait til then and have to re-write the Big Event, we'll be using this as a trial outing and then take our learnings into 0.10 for a full Act I deploy.
How will the code work?
Coming into Act I, Claire will receive a 'personality' depending on her choices and experiences prior: Prude, Normal, Slut.
Then when she encounters a 'choice' or 'fork in the paths', she will be offered two depending on what her personality is. If she's a Prude, she can take the Prude or Normal path, which will nudge her towards one or the other. Normal? Possibly all three, if she's smack in the middle, otherwise the one she's leaning towards. Slut? That or Normal.
Now, at some point, choices made may push her entirely to one end of the spectrum or the other, which will close off a return pathway except in the most extreme of situations. So be careful!
Does this deserve a visual representation? If so, Image? Text? Where should it be located?
Comments
No representation yet, just a limitation of options based on personality ;). Good point on adding the 'why' to the mechanic. I'll have to include that when I roll it out fully in 0.10
Blue Swallow
2025-04-04 21:20:31 +0000 UTCThis sounds to me similar to other games where you have a little angel π on one shoulder and a little demon π on the other, although there will be a neutral option here too, which I don't know how to represent. I like the idea because it is well understood and at the same time simple, and if you can justify why this mechanic is introduced at this moment in the story (act 1), much better π.
PickerPatron
2025-04-04 14:37:27 +0000 UTC