Character update
Added 2016-12-08 13:47:23 +0000 UTCHi guys!
Over the past two weeks I've been polishing our dragon model, mainly centered on his chompy bits that, while mostly finished still needed some love.
While working on the drake I've also taken some time to look into different render methods to use going forward. The one I've been using is not too bad, but is going to fall short as our scenes become more complex. I'm not quite there yet, but I've managed to pick up some tricks that work for our current render method as well.
So rather than have you wait to see the result, I decided to show you my overall progress in this test animation I did to see how the oft-requested "pov vore" might work. Gif version of the animation can be found here .
If you have any questions, comments or just want to hang out, the best way to reach me is over on our discord server.
That's all I have for you today, seeya!
Comments
Thats also a cool tool im using substance indy pack as well. =D
Ryan
2016-12-09 16:59:54 +0000 UTCI have used it in the past, but I've been using substance painter for little over a year now.
Tasuric
2016-12-09 16:00:41 +0000 UTCHave you gave the Quixel suite a try? It has a nice tool called NDO to create normalmaps out of textures. Keep it up! =)
Ryan
2016-12-09 14:04:28 +0000 UTCThanks :) Still have to implement a roughness map for the guy so I can make the mouth interior shinier as well.
Tasuric
2016-12-09 09:30:08 +0000 UTCPretty awesome animation! I like it a lot. Also the texture of the tongue is awesome. =)
Ryan
2016-12-09 00:51:53 +0000 UTC