Okay, so what is happening right now?
I made 160 renders and got stuck on one scene. The program that I am using is so bad at the animations that you guys dont even imagine. So I tried porting my model to blender. After working with 3D stuff for two years I thought it will be kinda easier to use. But I was very wrong.
So what I was trying to do...
Bright Lord models as you see are very slender looking and trying to make something smoother with that model's bones is practically very hard. But I did some digging and blender has animation tools where you can basically select a bone to another bone and bend it between which lets you make better animations smoother which DAZ(the program I am using) doesn't really have. I spent like one week porting the model, putting in new bones, and trying to put in shaders and eventually I got it working sorta...
So I spent these past three days making the animation and it basically got so bad that felt that, maybe the program that I am using is not the real problem maybe it was me. And it just put me in a very sad state where I felt I am not improving. The new project I will be working on will have more cutscenes in the game and doing them in DAZ won't be possible. I am even thinking of combining Unreal store assets with animations I make in a blender. The real reason is that the DAZ store that I am using doesn't have that post-apocalyptic environment and if they have they are very badly made. So basically this week's work just made me very insecure with my work and kinda bummed out and I am just ranting here.
Moon
2023-02-27 10:21:38 +0000 UTCKoppjaegga
2023-02-27 07:37:24 +0000 UTC