BioDraconica
Rrah, rrah!
It's been a while since I last posted - I knew it's going to happen as soon as I start getting into programming of my game, as I can't really show how awesome my code is, while visually it's just gray boxes and moving cubes. So I started preparing art-related materials instead, and it took me on a long journey of its own.
The game is now called BioDraconica This is a work-in-progr...
2025-11-06 14:44:55 +0000 UTC
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Modular Creature Kits
Rrah-rrah! It's been a while, but that is not because of the lack of work on the project, no-no! You see, I keep digging into programming side of things, and while I have some decent progress, it's nothing I can show (yet). However, I realized that if I keep at the same pace, I'd have leave my beloved Patreon without updates for a long time, not ideal.
But while conceptualizing a gameplay-system for bodypart damage & armor, an idea came to my mind: "What if I modeled characters for ...
2025-04-13 04:27:50 +0000 UTC View PostNew Artstyle (Game Continues)
I have finally figured out the art style for the rebooted game project!
Since I recently acquired a superpower of being able to program on C++, I returned back to Unreal Engine 5. The picture you see has Lumen enabled but no Nanine or Megalights - because my old GPU can't handle all the features at once - 6GB VRAM is not enough...
All environmental models are my own - they are simple and fast to model, but together with my shader/material magic, they are elevated to a new level! ...
2024-11-23 14:01:07 +0000 UTC View PostPlanning How to Expand & Avatar Progress
Rrah-Rrah!
I'm a bit late with the post - I'm considering a lot of ideas which I didn't want to talk about before I was absolutely sure. But now I feel like I found my way that is worth talking about.
Levelling Up
First up, here's a short story about my development struggles and successes.
A few years ago, my discontent with Unreal Engine's reliance on a incomprehensible for me programming language forced me to begin a journey of learning. I studied diff...
2024-10-10 22:44:52 +0000 UTC View PostThe Node Hell of Progress
Greetings, beloved creatures!
I have been working hard on the Dragonkin model pipeline, its shaders and tools. While the the progress is slower than I'd prefer, I comfort myself that all the work I do will be reused across many VR-avatars and game-characters in the future.
Even if the model looked almost complete in the previous post, I have already remade the shader from scratch again, all to make it easier for people to customize their appearance without requiring Blender skills...
2024-07-21 23:01:12 +0000 UTC View PostDragyren
Greetings, Kin!
For the past month I've been tirelessly working on the Dragyren model, without even taking a single break almost for three weeks straight. As per usual, I don't just make a new model: most of the time is spent on developing new art-styles, writing shaders, and programming tools in preparation for making more models in the future. I've done similar processes in the past, but I wasn't happy with the resulting quality back then. However this time, I fe...
2024-05-06 13:58:23 +0000 UTC View PostImprovements are coming!
First of all, happy slit day! One day I'll remember about it in advance, one day make some art for it…
I have been working on the Discord overhaul for the past few weeks - It took me by surprise how much more I needed to plan that wasn't even Discord-related, but still affected by what wanted to change and improve. It's not just a "place to talk" for the community, the server will also be a central hub for all the lore, art, models and detailed news of what I'm currently making. The f...
2024-03-11 05:36:16 +0000 UTC View PostGoing Public
I'm working on making my art known in the public once again through various methods.
While attending various VR meetups, I met several people who told me "Oh, you're Salireths! You used to make art, I remember favoriting it!". The focus here is on "used to" - despite that I create more than ever now, people in general think that I stopped?
I suppose that comes down that I don't upload much of anything to Furaffinity and Twitter anymore, so it's something I need to fix.
But w...
2024-02-09 01:51:36 +0000 UTC View PostYear of the Dragon Rear
First of all, Happy new Year! The best year, the year of the Dragon! (although it technically will start on Jan 29). And may it brings us plenty of Dragon rears to enjoy!
For two weeks, all through the holiday season, instead of celebrating, I was painting this picture in preparation for the big upcoming overhaul! The picture will be used as a new cornerstone for my work going forward. I will use it as a banner in social media sites, so it's main purpose is to introduce people to the wo...
2024-01-07 21:57:32 +0000 UTC View PostGoing Virtual
I got my PC working back a week ago, I have reinstalled windows, and I'm getting back to the working groove again. It also took a while to finish this post, as I kept re-writing it making sure my plans are clearly explained. Now, let's continue, onwards to two last posts of the planned series!
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A collage of what I have created over the years. It's a lot. And I... 2023-12-12 11:52:29 +0000 UTC View Post
Technical Explosion
I interrupt this broadcast because... Well, I can't post anything - my PC stopped working.
Over the course of last 2 days, when I promised the next post would go up (I still have two more posts to go!), my PC just shut off, and a couple seconds after I heard a distant explosion outside.
Turns out there was a spike of power that might have knocked my PSU (power supply) out, despite that I have a UPS (battery backup) with mains filtration and other features. It might have worked for...
2023-11-23 10:31:37 +0000 UTC View PostGoing Wild
During my break I managed to get myself into VRChat even deeper than before. By this, I have spent 900+ hours in social VR (Neos and VRC combined), I have tried dozens (and made a few) avatars, met so many interesting people, but nothing made me feel anything so special there. But that has changed very recently… I couldn't even imagine how deep this VR rabbit hole can go…
Sensual Revelations
2023-11-18 21:10:24 +0000 UTC
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Going Forward
I took a long break in-between posts, and while I wish I could be more productive, I also feel I needed this time to gain a fresh perspective and new inspirations.
As of what happened recently: I moved to a different country - unfortunately, the country where I lived has stopped issuing visa extensions, so I had no other choice but to leave. Then, upon arrival I fell very sick for three weeks in an unfamiliar, uncomfortable place, and barely recovered - it was very tough. After that, I ...
2023-11-16 23:29:34 +0000 UTC View PostThe Journey
While I told about the "Dragon Internal Cleaning Co" game idea in the previous post - it is something I might start working on with others eventually, for me it's a side-job (and it hasn't begun yet). I will be making designs, models, textures for it. I will port my existing Unreal Engine work to it as well. But the important distinction is that I'm not going to be the force pushing that game forward - I hope that others on that team will pick up that burden.
However my main goal in lif...
2023-08-26 17:18:14 +0000 UTC View PostGame About Kobolds Washing Dragons... Sensually!
Last month offered me the most crazy, lifechanging experience in recent memory. So much has happened that just flipped my worldviews upside-down. I feel like I have evolved, a new Salireths has emerged with new creative avenues, new connections, new friendships and a handful of new kinks to enjoy… But first, let me explain!
So it all started with me attending Furality Sylva - I wasn't even aware of it, but then, after a random interaction on Twitter, I suddenly got invited there by a ...
2023-07-09 17:10:01 +0000 UTC View PostCharacter Design with Tentacles!
Recently I started re-introducing myself to gameplay programming - and doing it all by myself now. This might be a surprise for you, but I haven't done any real programming in years, instead I've been working on everything that is related to graphics, but not the actual game's functionality. I wish I had infinite time to do art, rigging, animation, design and (learn) coding all at once, oh well. In any case, I've got to show you my progress as it goes, even if it's still quite a way before it...
2023-06-01 10:33:35 +0000 UTC View PostEaster Egg animation
This is the Hopfel's "missing" Easter Egg animation I mentioned earlier! Enjoy!
The hilarious low quality (as if it's 1998 all over again) of the preview above is all because Patreon does not support modern webm or apng formats, so I have to rely on the obsolete, space-inefficient, resource-wasting gif to show you at least some motion...
🔽🔽🔽🔽 You should download the actual animation from within the attachments ...
2023-04-26 19:41:51 +0000 UTC View PostCharacter tools are done!
Greetings! I've been up to a lot of different things lately, stuff that needed to be done for a long time, but something kept getting in the way of me doing them.
Character System
After yet another total overhaul, I think I have my character system at the point when I can say "I'm happy with it". I even planned Taur and Naga skeleton support in the fut...
2023-04-13 19:58:39 +0000 UTC View PostThe beginning of Sauria land
After the previous post where I stated that I finally re-started building the world again, I didn't want to just leave environment as it was and move on - I knew I could do better! After all, I achieved very pretty results on the previous version of the engine before.
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PLEASE CHECK THE IMGUR POST WITH VIDEOS
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Loving Prayer (WIP Scene)
Although my new lineup of Dragonkin character models is not yet entirely finished (I'm struggling with rigging still), while moving over my old work to the new engine I started working on a new environment/scene. To show it off, I turned it into a cutscene, for which a friend of mine made a sweet little animation loop.
A Loving Prayer to the Dragoness

Though it's still very W...
2023-01-27 15:53:48 +0000 UTC View PostDragonkin, Part 2.9
Greetings, Kin!
First up, I wish you very merry holidays: Yule, Christmas, New Year.
Yet another year draws to a close soon, and I'm still working my tail off chasing my dreams of bringing more scaly love into this world. What's changed, what's new? Although there's been plenty of setbacks, I'm now more experienced than ever, and my new character model style brings me (and hopefully you as well) a lot of joy and eagerness for the future that I'm working towards every day.
Dragonkin (and more), part 2.5
Last time I told that I'm going to work on animations, but it turned out not to be the case. I realized that if I started animating a character like ordinary people would - I'd be shooting myself in the foot in the future. I instead dedicated myself to finding a way to animate them smarter, creating animations that can be re-used across as many different characters as possible.
This is a report on my progress!
2022-11-03 18:43:55 +0000 UTC
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Fireborn Dragonkin, part 2
I left off the last post with the next immediate goal to start rigging, and now I'm happy to report that it is done! Let's take a deeper look at what's new and changed on my Fireborn Dragonkin model - the model that I have big plans to use it everywhere (in lewd animations and art, public videos, as an avatar base for VR , and as an in-game character). I've completed the skeleton and fully bound it to the mesh, modeled internals, additionally I also refined the shader and textures a bit furth...
2022-09-08 14:54:29 +0000 UTC View PostThis model has no unique textures!
After I created concept art of the new Dragonkin character, I just couldn't go back to the old model - I like the new design so much more! Despite that they're similar, I remodeled it from scratch and in the process I significantly improved my workflow.
I've already done similar posts about character m...
2022-08-21 18:44:50 +0000 UTC View PostMore character designs
I felt it would be best to keep the drawing momentum after creating a very successful design of the Dragonkin character (shown in the previous post), and kept sketching a few more characters in parallel with doing more worldbuilding and gameplay planning.
After years of working on this, I came up with a sort-of design philosophy of my own on how to better structure my thinking about the gameplay process. I ca...
2022-07-06 13:51:45 +0000 UTC View PostNew character, new name and gameplay prototyping
While I'm still struggling with allocating time between improving my financial situation and working on the game, I can't control myself when the inspiration hits! So for a couple last weeks I've been doing nothing but a lot of much needed design decisions for the game. Now I have a much clearer picture my game's world and what it should offer for its players!
Name of the world 2022-06-19 19:44:28 +0000 UTC View Post
Quick status update, lots of things is in-progress
Author: Salireths
Greetings! Apologies for being quiet lately, I've been dealing with a lot of projects and ideas, and I just didn't have time to sit down and write about all of them! But Night is almost over, Dawn is just below the horizon…
I also took a bit of a break, a much needed step back to take a look at my work from the distance. It definitely helps to re-examine what you're doing from time to time, especially after years of non-stop work which did not ...
2022-05-24 18:03:23 +0000 UTC View PostSensual Action concepts
One of my pet peeves with adult games is that they never seem to include the adult part into their gameplay loops. At best its just pointless animations or other background imagery, at worst its an animated sequence between two character that's triggered on player's defeat, counter-intuitively asking you to play badly in order to be rewarded with lewds.
What I want is a game where lewds are integrated into the core experience. But it's easier said than done.
If we look at combat f...
2022-04-04 14:53:34 +0000 UTC View PostPlayable Kobold and his service in a Dragon organization
In one of the previous posts (and the game-jam build) I have shown the chubby synthetic dinosaur called YoYo. But some people have commented that they don't want to play as a synthetic character...
Thus we decided to try to add a second character to both offer variety for different tastes and promote co-op play as different characters (and give an ability to switch control between characters in solo play). The two characters are likely to have different gameplay mechani...
2022-03-27 18:16:57 +0000 UTC View PostDon't give up
The decision to change the direction of the game was a difficult one: it was hard to talk about it, and even harder it was to see some people leave...
But some of us are still here, you stand by - followers, patrons, friends, family. Your support means everything to me, thanks to all of you I feel I'm not alone - I have the strength to go on.
The times now are difficult and dark, lot of people are living (and dying) through hell, and all I can do is to drop tears and hope... And t...
2022-03-13 22:39:50 +0000 UTC View Post
A collage of what I have created over the years. It's a lot. And I...
