XaiJu
pardeike
pardeike

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Probably the most configurable mod for RimWorld

Hi everyone, I was busy adding requested features to Zombieland. The number of configurable aspects in Zombieland grows and grows. Two of the latest additions are:

Colonists and other pawns on the map can now actively avoid zombies. I created a background calculation that allows this without slowing down the game!

Zombies can now RAGE! They become more smarter and (again, a novel background calculation makes this fast) find the nearest colonist and wander towards it. The glowing eyes and aura around them makes them look very scary.

Finally, zombie incidents are now decoupled from the RimWorld storyteller. This allows for more control on my side (keep the max number of zombies abay) and does not affect the vanilla incidents anymore.

Probably the most configurable mod for RimWorld

Comments

necroposting,but the appreciation is fresh) Detailed fashion setting ! This is a very good idea for any mod,but for such as ZombieLand - it's just fine! if English is my bad - sorry,it's all translator,scold him! =)

Danke danke für das Lob. Viele haben gesagt das es nicht geht und ich habe über 1500 Stunden Arbeit in den Mod gesteckt. Um so mehr freut es mich das Anwender wie du sich die Zeit für Feedback nehmen. Das motiviert zum Weitermachen. Grüße!!

Andreas Pardeike


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