Currently I've only implemented DLAA, and I haven't find a way to exclude the UI.
I'll keep working on DLSS and excluding the UI, and maybe I'll release the DLAA version first before I can implement DLSS.
Since DX12 is more complicated than I thought, I am now relying on ReShade to do the heavy lifting and using ReShade's events for me to hook into the pipeline.
Mat wilson
2023-03-10 13:04:28 +0000 UTCNicholas Rush
2023-03-08 22:06:02 +0000 UTCBim
2023-03-08 21:13:34 +0000 UTCJoe Salad
2023-03-08 18:56:40 +0000 UTCPelinal Whitestrake
2023-03-08 18:09:05 +0000 UTC