XaiJu
PureDark
PureDark

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Implemented FFR, progress of VR version

It's quite impressive in my test case, although it's not too noticeable when using 100%SS. But with DLSS I can safely play at 150%SS, getting better image quality and better frametime.

Implemented FFR, progress of VR version

Comments

Are you using DPI scaling? Try exclude SkyrimSE.exe and skse_loader.exe from it, right click and select properties then the second tab.

PureDark

Yes can anybody tell me why my game is rendering at 4K and chopping off the sides? I am using DLSS. Performance mode is set to Quality. Borderless is on and Fullscreen are off in the Display Tweaks INI. Upscaling is disabled in the DisplayTweaks INI. Native resolution is 2560x1440 and is set in both the INI and Display Tweaks. Using ENB 484. Tried replacing the DLSS DLL with the one from TechPowerUp but no effect. Have reset GPU settings to default and rebooted multiple times.

cacophony

I didn't hook openvr so it indeed works with OpenComposite, a tester was using that already. I have no knowledge of Radial Density Masking, if it's got similar API as VRS I can take a look, but if it's vastly different I might not have the time to do it.

PureDark

I have two questions: 1. Will it work together with OpenComposite? I use this to get much better framerate. 2. I have a 1070Ti. I know this doesn't support Variable Rate Shading, so no FFR for me. But would it make sense to offer the alternative, Radial Density Masking, for older cards like mine?

Kjellminator


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