SkyrimUpscaler ENB Test Build 03
Added 2022-12-06 05:16:55 +0000 UTCFixed some crashing issue with AMD cards.
Included a modified SSEDisplayTweaks.ini to make sure you have fullscreen off, this is only in test build to rule out user errors.
Fixed heavy ghosting with FSR2, it was the lack of depth buffer.
MaxsuDetectionMeter might cause a crash, even if it doesn't it won't have any effect.
Comments
Why would you do that, and why are you using test build 03?
PureDark
2022-12-18 19:23:44 +0000 UTCI added .zip and was able to extract it but now after changing the dlss to TAA my shadertool isn't working I'm on 1.6.640
Ryan King
2022-12-18 18:53:07 +0000 UTCwhy not just download the newest. This file got the wrong name and you need to name it to a zip file yourself.
PureDark
2022-12-18 09:51:14 +0000 UTCim getting a weird file when i download it lol it aint a zip lol
Edward Vasquez
2022-12-18 09:14:25 +0000 UTCI'm getting some weird file as the dl
Ryan King
2022-12-18 02:38:11 +0000 UTCAny joy/progress with ENB issues? 😄
Pierre-Louis Smith
2022-12-12 13:08:08 +0000 UTCIt's watermark from DLSS SDK, you can get rid of this by downloading the latest dll from techpowerup.
PureDark
2022-12-12 11:24:36 +0000 UTC你问问题就可以直接问中文了,不过好像用英文可能可以给其他看到的人参考 You can check Sharpness then adjust sharpness amount, the slider, you will see the difference.
PureDark
2022-12-12 11:23:27 +0000 UTCAlso at the bottom right of the screen, there's a black background sentence 'DLSS SDK - DO NOT DISTRIBUTE - CONTACT NVIDIA TO OBTAIN DLLs FOR YOUR TITLE'. Is it supposed to be there?
Ingrid
2022-12-12 11:14:34 +0000 UTC4k with high-end ENB here, working perfectly with my 3080. my FPS gain from 45-50 to 62-73. Really impressive!! 膜拜大佬. What does the "Sharpness" option do? I was unable to see any quality difference when I turn it on/off, nor my FPS.
Ingrid
2022-12-12 10:42:26 +0000 UTCI specifically had to made nexus version compatible with tm command. It skips call the render UI which also skips upscaling. The ENB Testbuild however, haven't got the update yet, cuz I am fixing something that's more important before I can also patch in the fix for tm command.
PureDark
2022-12-12 06:28:51 +0000 UTCSorry, I deleted my previous post by mistake. I'm having an strange issue when using this mod: https://imgbox.com/xkCVRXDn This happens during loading into the main menu and when using the tm command ingame. The game returns to normal once it loads or when using tm again. It's only visual (game does not freeze) and any overlays (steam, nvidia, reshade) seem to 'burn' into the image once they close. It's also gradual - starts out from the borders of the screen then expands into the middle, changing from red to green I am using both ENB and ReShade, with a RTX 3080 GPU updated to latest drivers and AMD 7 5800X CPU It's also happening on a profile with only the bare minimum to launch the game and use the upscaler (Engine Fixes, Display Tweaks core, Address Lib) though it doesn't get to cover all the screen since the game loads too fast. With the Nexus version, the one with no ENB compatibility (I disabled ENB for this) this did not happen Here is my log incase you need it https://pastebin.com/JzRtcYx1
Notem
2022-12-12 06:22:44 +0000 UTCRight, you need to disable its menu in its settings.
PureDark
2022-12-11 17:36:40 +0000 UTCI have figured it out. Improved Camera SE (https://www.reddit.com/r/skyrimmods/comments/cae3x2/mod_improved_camera_beta_3/) causes the game to CTD on main menu with it on.
xirangeix
2022-12-11 16:59:26 +0000 UTCInstall it as any other SKSE plugin, it works the same way.
PureDark
2022-12-11 16:45:24 +0000 UTCIf it works on a new profile then it works, there's some other mods that's conflicting and causing crash, you need to find it yourself, and I'll see if the conflic is fixable.
PureDark
2022-12-11 16:42:11 +0000 UTCWhich crashlog? The one from .netframework? It doesnt create one from this crash. I tried base reqs+ others+ENB on new profile and it was working so it some other DLL or something I think.
xirangeix
2022-12-11 16:37:32 +0000 UTCThis test build doesn't require any of that, it included all the dependencies as it's not a publicly released version I don't have to worry about updating the dependency only. This log looks alright, can you paste the crashlog on pastebin? I need to know in which dll it crashed. And did you try creating a new profile in MO2 and only check Address Lib and this mod?
PureDark
2022-12-11 16:35:51 +0000 UTCI've tried everything. I keep crashing on startup with this mod installed. I put upscaler base plugin in data folde3r, i got shader tools, I dont know anymore. FSR, DLAA, ANY optiono if this mod is ticked in MO2 it crashes on startup. [info] Loaded plugin [info] Installed upscaler hooks [info] mFactory == null : false [info] Calling original D3D11CreateDeviceAndSwapChain [info] hk_IDXGIFactory_CreateSwapChain created original SwapChain : 2560 x 1440 Format: 28 [info] Cpp Message:Log has initialized [info] Setup DirectX11 graphic device successfully! [info] Creating DX11WrapperForDX12 [info] Creating XeSSRuntime [info] DX11WrapperForDX12 Resource Created! [info] Create D3D11 Texture2D Success : 0x00000000 [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1505 [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 847 [info] XeSS: Version - 1.0.1. [info] XeSS: XeSS context created. Result - Success. [info] XeSS: Initialized. [info] DX12 OpenSharedHandle Success : 0x00000000 [info] Detouring virtual function tables [info] Create D3D11 Texture2D Success : 0x00000000 [info] m_RecommendedSettingsMap[0].OptimalRenderSizeX = 1505 [info] m_RecommendedSettingsMap[0].OptimalRenderSizeY = 847 [info] XeSS: Initialized. [info] DX12 OpenSharedHandle Success : 0x00000000 [info] Motion Vertor Found : 1505 x 847 [info] Depth Buffer Found : 1505 x 847 [info] Registered class MenuOpenCloseEventHandler [info] MIP LOD Bias changed from 0 to -1.7663803, recreating samplers [info] Input listener registered [info] Forcing DynamicResolution on. [info] Create D3D11 Texture2D Success : 0x00000000 [info] Create D3D11 Texture2D Success : 0x00000000 [info] Create D3D11 Texture2D Success : 0x00000000 [info] DX12 OpenSharedHandle Success : 0x00000000 [info] DX12 OpenSharedHandle Success : 0x00000000 [info] DX12 OpenSharedHandle Success : 0x00000000 [info] hk_IDXGIFactory_CreateSwapChain created original SwapChain : 0 x 0 Format: 87 Theres the log . Even turning off the upscaler IN the ini but having the mod itself ticked crashes it.
xirangeix
2022-12-11 15:41:43 +0000 UTChey thank you so much for your work in doing this, was just wondering, im using vortex I dont know if that would make a difference installing enb test version thank you.
nathan bradley
2022-12-11 15:39:23 +0000 UTCCould be the same issue with main version, I'll look into it.
PureDark
2022-12-11 14:40:36 +0000 UTCNope all you need to do is install this in MO2, it's got all the things. As for bluriness may be you didn't turn off ENB DOF, and the 60FPS lock is probably your ENB preset uses END as the hotkey for FPS limit.
PureDark
2022-12-11 14:36:16 +0000 UTCYou don't need the extra dependency with this test build, it contains everything on its own(other than Address Lib), I made it so to make sure everyone got the same thing and it would be easier to do test. I am not sure what's the issue but can you also paste the crashlog?
PureDark
2022-12-11 14:33:56 +0000 UTCGreetings, would like to say many thanks and that this is my first time supporting someone in Patreon. Also, I'm testing out the ENB compatible Upscaler, do I need to download any other requirements like the ones in your Nexus release? Using 3080ti at 3440x1440p and DLSS set to quality seems quite blurry with DOF and EdgeAA already turned off in my ENB settings. Also for some reason my framerate seems limited again to 60 FPS despite having SSE Display Tweaks.
zigen
2022-12-11 13:48:07 +0000 UTCI'm on 1.5.97 and installed all the dependencies correctly, but I'm still crashing on startup and I have no idea why. Here's the log : [info] Loaded plugin [info] Installed upscaler hooks [info] mFactory == null : false [info] Calling original D3D11CreateDeviceAndSwapChain [info] hk_IDXGIFactory_CreateSwapChain created original SwapChain : 1920 x 1080 Format: 28 I have never seen the mFactory == null : false on other users logs, could this be it ?
Alekstra
2022-12-11 12:44:15 +0000 UTC是用的FSR2吗,我之前提到过Build03有一些问题,你可以先用Build02,但是02有比较严重的鬼影。等我修好这些之后会发布Test Build 04
PureDark
2022-12-11 04:40:43 +0000 UTC为什么我安装之后在加载界面就是黑屏,不过有声音
Rex
2022-12-11 04:24:36 +0000 UTCThis plugin + ENB works awesomely! Thank you for doing this! I LOVE IT! I was gonna use the one on nexusmods but it didn't have any ENB support...so i came on here and pledged immediately.
Shashwat Sinha
2022-12-11 02:02:37 +0000 UTCrename it to something.zip, patreon got the filename wrong somehow.
PureDark
2022-12-11 01:30:46 +0000 UTCThe DLSS watermark? You can get rid of this by downloading the newest DLSS dll
PureDark
2022-12-11 01:29:36 +0000 UTCI would like to know how would i go about installing this? I downloaded the linked file and it gives me a 1. I drag it into vortex and its ctd
Horribly di5figured
2022-12-10 23:31:57 +0000 UTCIs there a way to turn off the debug/HUD information?
Michael Foushee
2022-12-10 23:09:29 +0000 UTCAll known issue, the magic menu's 3d object and particles are limited in the render resolution rect, very tricky to fix but not game breaking, will look into this later.
PureDark
2022-12-10 14:20:00 +0000 UTCAfter a couple of days of using DLSS 2.4.12 with ENB, the only problems I can see are: During the main menu/load screens, smearing can be observed and during the load screens a quick static flash of the frame before the load screen remains and starts to merge/smear with the image on the screen, not a big deal, as after the loading is done, the game looks fine but it is immersion breaking. During the shout/powers tab I have open in SkyUI, I can observe the 3D rendered display of that shout, which only displays half correctly with an invisible line drawn down the middle. The left side is rendered correctly and the right side looks like a garbled mess. I can try and snap some screenshots for you? Might be hard to capture during the loading screens as they don't last very long, the game is installed on an M.2 drive. Using ReShade with AMD Sharpening at times causes my game to crash. Not a big deal as I can use the one with your DLSS mod, though when I make the settings in the .ini, it doesn't carry over to when my game launches, I have to use end and manually enter the value I want. Also, when may we expect another Test version?
Pierre-Louis Smith
2022-12-10 12:48:42 +0000 UTCBug report: tm (toggle menus) command freezes game without reshade and freezes game and causes visual glitching with reshade enabled
Ayeedrian
2022-12-10 06:00:28 +0000 UTCI only called D3D11 and D3D12 API, if DXVK can translate those calls it can work, but I can't really do anything.
PureDark
2022-12-10 05:16:38 +0000 UTCIs it possible for this to work in DXVK? Through Proton that's our only option, unless there's a way to get it working through VKD3D
mexicanhalloween .
2022-12-10 02:46:20 +0000 UTCyeah, there's something that needs fixing, in Build 02 FSR2 has no depth buffer and will cause heavy ghosting, you probably noticed that already, build 03 fixed that, but introduced some new issues with some cards doesn't support depth texture sharing between dx11 and dx12. Gonna fix that in next build.
PureDark
2022-12-09 10:44:54 +0000 UTCHi i disabled AA, DOF, and playing in borderless but when I load my game, everything is black except the UI! I'm using FSR Edit : I tried Test Build 02 and it's working fine but not Test Build 03
Danielle
2022-12-09 10:12:51 +0000 UTCunzip using 7-zip and make it an archive with winrar or from what I've heard you can just rename it to 1.zip to convert it
Ayeedrian
2022-12-09 07:14:48 +0000 UTCI need SkyrimUpscaler.log, better post in DM not the comments.
PureDark
2022-12-09 07:02:32 +0000 UTChello! I'm crashing on start-up with these errors: -------------------------------- Unhandled native exception occurred at 0x7FF84245E605 (PDPerfPlugin.dll+E605) on thread 31708! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 09 Dec 2022 14:46:55.328 Possible relevant objects (0) { } Probable callstack { [0] 0x7FF84245E605 (PDPerfPlugin.dll+E605) [1] 0x230479A15B0 [2] 0x1 [3] 0x780 [4] 0x780 [5] 0x42 [6] 0x7FF842455054 (PDPerfPlugin.dll+5054) [7] 0x230479A15D8 } ----------------------------- Am i missing something like a required files? Thanks!
Serados
2022-12-09 06:50:08 +0000 UTCwhere do i put this file its just one file called "1"
Jordan
2022-12-09 05:31:35 +0000 UTCIt's compatible for both SE and AE, if you are crashing first just check if it crashes with only this mod and Address Library.
PureDark
2022-12-09 05:29:08 +0000 UTCI've always been using ReShade, but 5.4.2, you can try updating it.
PureDark
2022-12-09 05:28:16 +0000 UTCskyrimvr compatible
Jordan
2022-12-09 05:27:51 +0000 UTCcan i use in vrskyrim
Jordan
2022-12-09 05:27:13 +0000 UTCIs this incompatible with SE 1.5.97? I'm getting crash on startup and can't figure out why else.
Chow Saber
2022-12-09 04:23:47 +0000 UTCis this incompatible with reshade? I'm using reshade 5.0.2 and can't seem to get it to run with this being my crashlog Probable callstack { [0] 0x7FFD06FFB5F9 (SkyrimUpscaler.dll+8B5F9) [1] 0x271DCE362D0 [2] 0xA5AF4F8C30 [3] 0x7FF6875B84E0 (SkyrimSE.exe+30284E0) [4] 0x7FF6875B7E98 (SkyrimSE.exe+3027E98) [5] 0x10 [6] 0x14 [7] 0x2 [8] 0xA5AF4F8CE0 [9] 0x7FF6875B8500 (SkyrimSE.exe+3028500) [10] 0x7FF6875B84D8 (SkyrimSE.exe+30284D8) [11] 0xA5AF4FFB18 [12] 0x7FF6875B84E0 (SkyrimSE.exe+30284E0) [13] 0x271DCE36300 [14] 0x7FFD0705BC70 (SkyrimUpscaler.dll+EBC70) [15] 0xA500000108 [16] 0x7FFD0705BDD0 (SkyrimUpscaler.dll+EBDD0) [17] 0x7FFD0705BE10 (SkyrimUpscaler.dll+EBE10) [18] 0x2E [19] 0x271DA6D5010 [20] 0x7FFDC21053E0 (dxgi.dll+153E0) [21] 0x7FFD0705BC70 (SkyrimUpscaler.dll+EBC70) [22] 0xA500000108 [23] 0x7FFD0705BDD0 (SkyrimUpscaler.dll+EBDD0) [24] 0x7FF6875B7E98 (SkyrimSE.exe+3027E98) [25] 0x410000 (XINPUT1_3.dll+10000)
Ayeedrian
2022-12-09 03:39:22 +0000 UTCYeah it works better with higher resolution, and the image quality will be better as well, it needs more input resolution to generate details
PureDark
2022-12-09 00:28:36 +0000 UTCpatreon got this file name wrong, you just need to rename it to a zip file yourself.
PureDark
2022-12-09 00:27:37 +0000 UTCI'm really enjoying build 02 and Im getting anywhere between 20-40 fps gains but I'm having issues downloading this build.
Hahn Vogel
2022-12-09 00:13:18 +0000 UTC都有motion vectors了,现在其实随便找一个现成的motion blur的shader应该就能直接用了,不过不适合集成在这个mod里,以后额外做一个吧
PureDark
2022-12-08 23:32:27 +0000 UTCHere is a more detailed breakdown of my results, copied from a reddit post: This mod should be called Scaling Of Skyrim. I’m running 1400 mods (1100 plugins) on my setup. I-7 10th gen, RTX 2070 mobile, laptop. 1080 screen. Pretty hefty enb running. I got around a 10fps improvement using the performance preset, which is honestly staggering. Tested standing on the bridge looking at riverwood. Disabled 25 - 30fps, Enabled 35-40 fps. I can imagine the performance gains of upscaling to 2k or 4k from 1080p is even better. I personally think that the antialiasing is way better than vanilla Skyrim's TAA, only things is the water looks a little soft in the distance (again, using the performance preset, I haven’t tested the others). What’s more, unlike other 3rd party upscalers (magpie, lossless scaling 2.1), any text on screen is still sharp and legible, which is pretty much the worst thing about upscaling, so that’s awesome. Only incompatible mod I’ve found for my personal setup is Maxsu’s Detection Metre, it crashes on startup if both are enabled, but you seem to be aware so hopefully a fix is in the works. Honestly 10/10. Thanks so much for this awesome mod
Caleb Philander
2022-12-08 20:27:14 +0000 UTC膜拜图形学大佬,以后有兴趣给天际实现motion blur吗?
dTRY
2022-12-08 16:59:40 +0000 UTChttps://imgsli.com/MTM4NTYz/2/3 link to more comparison screenshots if you need. I did use the latest DLSS dll 2.4.16 however, but all else is same 03 build.
Gruwen
2022-12-08 08:16:54 +0000 UTCYou are the 4th people or so to ask about this, it's user error, just make sure you are playing the game in borderless mode, set fullscreen to false in both SkyrimPrefs.ini and DisplayTweaks
PureDark
2022-12-08 08:15:15 +0000 UTCSo I'm on an RTX 3060 12gb VRAM and for some reason whenever I load up this mod my frames go to literally 0 fps, as in I can't load into the menu and the screen turns black. I tried disabling IED, Detection Meter, Display Tweaks etc. If I could get help on this it would be appreciated (also before anyone says it, yes I did run the mod by itself and got the same results) edit: after messing with it some more I was able to get it past 0fps but now i get this graphical weirdness https://imgur.com/a/GZbHLKp
Ayeedrian
2022-12-08 07:59:51 +0000 UTC你之前不是用1060的吗,而且你的问题不是已经好了吗,你又换了一台电脑然后用不了了?
PureDark
2022-12-08 05:33:46 +0000 UTC大佬,我用1070搭配21年6月的466版本N卡驱动,开启FSR进游戏会直接闪退,log报错Unhandled native exception occurred at 0x7FFECA5DE605 (PDPerfPlugin.dll+E605) on thread 5592!,请问有解决办法吗?
GJ-biu-ba
2022-12-08 03:13:32 +0000 UTCImproved Cameras can work if you disable its gui in the settings. the lighter color might have something to do with ENB as it somehow gets brighter with lower resolution
PureDark
2022-12-08 01:51:41 +0000 UTCGave it a serious try today. I have a custom mod list with 1339 mods enabled, mostly graphical enhancements. My rig is: AMD Ryzen 9 7950X 16-Core Processor, 64GB RAM, Nvidia RTX 4090 GPU, SSD. My findings: * Initially was crashing. Saw reports here that IED is an incompatibility. I do not have it. For me, the conflicting mod was unfortunately Improved Camera Beta 4 (https://www.reddit.com/r/skyrimmods/comments/cae3x2/mod_improved_camera_beta_3/). I hope something can be done to make these work together. * Works well, but if you were intentionally playing on a lower FPS before, you'll need to raise it (recommend 60) or it will feel choppy. This includes mods where you are trying to optimize your frames... SSE Display Tweaks, Shadowboost, and SSE FPS Stabilizer. * Initially played DLAA, but found performance to suffer when trying to render higher framerates in heavy areas with excessive draw calls or NPCS (expected behavior). Enabled DLSS, solid 60 - feels buttery smooth in most areas including outside, except for around Lake Ilinalta which is among the most demanding locations for my game. Some ghosting/smearing present, I was able to consistently reproduce with 4th unknowns scamp models, which have a very bouncy behavior for an idle, when they are at a certain distance. Picture quality is *almost* indistinguishable from native. I can tell when it's on DLSS, but can't put my finger on exactly what it is. In some ways it seems lighter colored? Or maybe I just need sleep, idk. Either way. Thank you PureDark :)
Korodic
2022-12-08 01:29:25 +0000 UTCYou install as any other SKSE mod, and only need to change settings in the included ini file.
PureDark
2022-12-07 23:46:17 +0000 UTCHow are we supposed to use this? Do we lower XXXX x XXXX resolution manually, set out resolution and use the display tweak multiplier to lower to .8, .9, etc? Do we have to lower resolution at all or is it handled automatically by FSR or DLSS lowering and upscaling our resolutions? Thanks!
Robert Fulton
2022-12-07 23:27:01 +0000 UTCGood to know
PureDark
2022-12-07 22:14:40 +0000 UTC大概没办法,为什么要在天际里用中文输入?
PureDark
2022-12-07 22:14:25 +0000 UTCHey PureDark Just wanna say thanks man. Works pretty well on my end.
Caleb Philander
2022-12-07 20:29:06 +0000 UTC大佬还有个问题,安装这个mod以后老滚的中文输入法输入框没了,这个是什么原因,有办法解决吗
灵魂 不错的
2022-12-07 15:23:29 +0000 UTC不正常,我用性能档都觉得比原生细节多,质量不可能会糊,我只能想到你是不是没看前面的帖子,没有关闭TAA和ENB的Edge AA,这些不关掉才会导致DLSS变糊
PureDark
2022-12-07 14:31:55 +0000 UTCUpdate: my game crashes whenever the gear that is displayed using IED in my character is being removed with other mods as well such as Keep It Clean
Jake0233
2022-12-07 13:51:29 +0000 UTC大佬我用了之后感觉画面有些糊糊的,感觉有一点磨砂的感觉,这是正常现象吗?还是需要什么额外的设置?我设置的原生分辨率是2k,dlss质量档
liu hangyu
2022-12-07 13:44:54 +0000 UTCThe mod is working alongside IED but I crash whenever I switch the player gear display to off just for immersion/roleplay purposes. The mod still works overall.
Jake0233
2022-12-07 13:40:45 +0000 UTCI got no discrod server dedicated for this mod.
PureDark
2022-12-07 12:55:53 +0000 UTC因为为了兼容ENB用了一些巧妙的办法,不能用游戏自带截图,你可以用Steam截图。
PureDark
2022-12-07 12:55:07 +0000 UTCThe watermark comes with the DLSS 2.4.0 SDK, you can download the latest DLSS dll from internet and replace the dll with the same name, you will even get better image quality with newest DLSS.
PureDark
2022-12-07 12:53:27 +0000 UTCAfter using the mod, the screenshots of the stored files become pure black, why is this?
灵魂 不错的
2022-12-07 11:56:33 +0000 UTCHello PureDark, I contacted you on YouTube (L-ZA), and I scrounged together some scratch to help support you. I am very pleased, it seems to be working well on my end. I use: AMD Ryzen 5900X nVidia RTX3070Ti 32GB DDR4 @ 3600Mhz CL18 Skyrim SSE: 1.6.353 ENB 0.483 SKSE 2.1.5 I am gobsmacked tbh, my game looks even better with around 30-40FPS more. Simply amazing work. Is there a way I can change some settings in-game? Can I remove the message from the bottom right? Let me know if you need more information from me. :)
Pierre-Louis Smith
2022-12-07 11:55:10 +0000 UTCCan we get a discord invite, PureDark?
Gruwen
2022-12-07 09:38:35 +0000 UTCReally? I didn't know about this, I'll take a look.
PureDark
2022-12-07 03:19:32 +0000 UTCHello author, when I use DLSS, if I use the in-game console typing "tm" to removes all hud, the game will freeze, is there a way to solve it?
GJ-biu-ba
2022-12-07 02:39:34 +0000 UTCI don't really think you can get GPU limited using a 4090, you should first check for you GPU usage, if it's not at least 95% it's just not even sweating.
PureDark
2022-12-06 18:54:49 +0000 UTCHello, I installed your mod with an RTX 4090, I have the text at the bottom right, but I do not see any change in performance / FPS, I must have done a few things wrong, is there a installation tutorial? thank you
Eliotte
2022-12-06 14:39:06 +0000 UTC