XaiJu
alexsylex
alexsylex

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What's next?

Hi again! I've been a bit busy answering to comments and fixing issues for the Compass Navigation Overhaul and Infinity UI releases. 

I have several candidate ideas for my next mods and I want to know which one do you want first ;) Ordered from easier to harder to pull off:

So that's it. Which ones do you find interesting (you can vote several)? The one with more votes goes first, but eventually I would like to implement all of these ideas :D

Also, please comment if you have any other idea, I'll be glad to read it :)

Comments

Ok so option 3 wins by far! Followed by options 2 and 4. Don't worry, in the meantime I will be advancing in option 1 and option 5, as ideas come into mind :) Logically, expect that easier mods will come out before, but I will keep the work priority according what you voted.

alexsylex

UI mods can change the game experience completely, I would like to put my vision of how things should work, and with your inputs guys, make the most awesome UI Skyrim could have ^^

alexsylex

I know a lot of Patreon subscribers are obsessed with character animation, but I'd love it if you can continue with your UI mods and their related framework, alex. I think it's your forte alongside with AMR. I'd love Option 1 and 5 with configurable options as always. :)

xaliber

It is possible yeah. You are welcome and I hope that you enjoy my ideas! :)

alexsylex

If you ever go the UI way again, do you think it would be possible to replace the inventory/spell menu by a grid ? (like in Morrowind or TW3) Anyway, all these choices sound great and I can't wait for your next release. Thanks for your work !

Steve B.

Raytracing the trajectory of the jump and with a confidence margin that you will fall in water, yeah

alexsylex

Yep totally agree with that!

alexsylex

Is there a way to add falling animation conditions depending on the character's distance from the ground/water? So if the character is elevated it's an arms out kinda fall, if they're over water it's a dive, if they aren't elevated it's just a jump, etc

KMHTech

I would also decide for 2,since it also makes animators able to integrate this into their animations. The sooner the framework gets those functions,the sooner other modders can pump out awesome content as well

MANgamez

Best type of competition ♥️

goobershite

Nvm I talked with Ersh and as he made his intentions public first he will do the floating numbers Nioh thingy.

alexsylex

Oh neat! Haven't tried Nioh yet! I'm sure whatever you decide to make will be a total banger lol

goobershite

I would have to take a look, I could not say, but interesting.

alexsylex

Oh that's cool! But those are the stats of the enemy, in Nioh what it's shown is the effects applied

alexsylex

I believe Ersh was working on floating damage numbers. And for enemy effects, holaholacocacola has Enemy Combat parameters, which is cool as heck. https://www.nexusmods.com/skyrimspecialedition/mods/57121 . I also believe hola is currently working on something adjacent to it.

goobershite

How hard would it be to add a timer for lesser powers? I can't believe nobody has done this

MrG

Or that super annoying issue where you can't jump over/on to an object if you're standing too close to it lol

Davidkiin

Yeah that's annoying...

alexsylex

id say option 2 or 3, but if you decide for 3 you should make an addition where ur character doesn’t slow down if you sheathe or equip a weapon while sprinting

The Boy


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