Hi again everybody!
CNO update! With MCM and the following fixes:
Occasional CTDs
The player-set marker height with Flat World Map Framework is now correct!
Loading time reduced by 6 seconds
Fixed markers-info glitch moving towards/away from them
For it to work, you need: MCM++ v0.9.2
Hope everything is working fine! ...
2025-02-28 23:42:10 +0000 UTC
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Ok... third time's a charm.
For those CTD'ing at MCMPlusPlus.dll+0046C73 I've solved the problem. Hopefully you can use it no problem this time, please tell me if it works :)
2025-02-26 18:25:37 +0000 UTC
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Hi guys! These will make your game load if you are using "Settings Loader" mods.
Also, for those on 1.5.97, keep in mind that the mod is compatible with SKSE 2.0.20. Previous versions (like 2.0.17) will not work.
For those on 1.6.x you are good to go ;)
2025-02-25 21:56:20 +0000 UTC
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It has been a long way, but I think I got it all stable! All reported CTDs fixed! Configurable hotkeys! MCM menus!
For this to work you need to download MCM Plus Plus from my last post: MCM Menus Are Finally Here!!
This is a pre-release for you guys, thanks for the support. As always tell me if you encounter any issue and enjoy!!
2025-02-24 23:07:31 +0000 UTC
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Hi guys! Really excited for this!
Finally we can have MCM menus with NO ESP/ESL and NO Papyrus at all.
What does it mean to you? Clean install/uninstall of mods. No more loose scripts on your saves!!
MCM Plus Plus is the name of the SKSE plugin I've been working on.
Like MCM Helper, it needs just a JSON file describing the menu structure and an INI file that defines the settings (I think we can call it the de facto standard now).
I'm uploading Local Map Upg...
2025-02-24 23:02:17 +0000 UTC
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2025-02-20 23:17:53 +0000 UTC
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Hi guys! A little something I've been working on for a while now. Along with the paraglider mod this could make for an enjoyable botw-like experience.
What do you think? Would you like to play with it? 😏
2025-02-02 13:56:27 +0000 UTC
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Hi again guys! This is it! Dragon's Eye Minimap at Skyrim Special Edition Nexus
I consider this version stable enough to be called 1.0 and be released ...
2024-12-08 18:43:17 +0000 UTC
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Last one before public release!
If you have any issues to report or small suggestions, speak now or forever hold your peace! 😜 (ANY FEEDBACK IS GREATLY APPRECIATED TY!)
This update hopefully fixes all your issues with the input controls. For gamepad, I've moved the control to holding the back/select/touchpad button. The wait menu will open when the minimap is hidden (tap when shown to hide).
I know some of you hate the control tips showing all the time, s...
2024-11-28 23:22:43 +0000 UTC
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Hi guys! Great news, specially for you VR players!
Just released version 2.1.0 of Local Map Upgrade in the nexus with some fixes that affected to it and to Dragon's Eye Minimap.
SE link: Local Map Upgrade at Skyrim Special Edition Nexus
And also big milestone, released VR version in the nexus too! With this I learnt a lot, so expect a new CNO version, with fixes and a functiona...
2024-11-17 19:16:48 +0000 UTC
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Added all the features in SE 2.0.0, plus some fixes with respect to the previous version.
I would say this is more stable than a beta, but tell me if you have any issues.
I will leave this here for some time for you guys, report and it will be fixed! (or at least I will try to 😉).
Requirements: Infinity UI 2.0.3
2024-10-27 17:24:09 +0000 UTC
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Almost there!
This update is something else guys. This version adds fixes and new features:
Fixed minimap stuck in dialogue after using runes
Added option to change the shape between squared and round
Added new lootable dead bodies marker (all extra markers are deactivable)
Added gamepad support!
Added vision cone that points towards the camera
Local Map Upgrade is a hard requirement now to avoid i...
2024-10-27 12:52:43 +0000 UTC
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Hi friends! Local Map Upgrade has been overhauled with new features:
Improved navigation: now it is consistent with the world map and you can move through it with WASD keys if you are using the keyboard.
New markers for NPCs! Enemies, city guards, hostile-on-sight and lootable corpses. All toggleable from the INI settings if you feel that it is too OP for you ;)
Also, fixed compatibility with all Skyrim AE versions.
I think the local map has ...
2024-10-27 12:45:15 +0000 UTC
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Hi guys! Video showcase here of how the release version will look. I would love to hear your opinion on this.
I still have to solve proper gamepad support and a last cool gameplay feature for those that want a more challenging experience that I will also implement in Compass Navigation Overhaul. Can you guess what could it be? :)
Soon I will release the last beta version before releasing it to nexus so you have the chance to give me your inputs and shape the FINAL FORM.
2024-10-04 08:41:06 +0000 UTC
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VR version on the way! I have a test build ready. I'm looking for VR testers that tell me how the controls work since I could only with what I have: a controller and kind of a google cardboard 😅
Can someone please give it a try? Anybody interested talk to me in the PMs!
Edit 06/10/24:
Hopefully VR wand controls work correctly now! Tell me please 😃
Test build:
2024-09-29 08:45:10 +0000 UTC
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Hi guys!
First, I'm excited to tell you that the minimap mod is near its end of development and soon will be released publicly. I will work on more cool features for it on the future, but I think it is pretty close to a 1.0 version. I found the source of the CTDs and fixed it (hopefully). Also I think I fixed the infamous L key... you tell me please, this time I could replicate your issue and solved it, hopefully there is nothing else blocking it 🙏
Second, Local Map Upgrade is...
2024-09-22 20:44:46 +0000 UTC
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There you go guys! 3 weeks ago, while making the minimap, I learnt how to change the color of the local map, so I felt that it would make for a good mod on its own.
Instead of just that I went a bit further. Several improvements to the local map, including color, placing markers and fixed the tfow console command.
Color and fog of war are options configurable from INI file. Man I have to learn how to MCM menus fr.
Enjoy!
Link to description and files 👉 2024-09-21 13:22:35 +0000 UTC
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In my research for the minimap mod I learnt pretty interesting stuff about the rendering system in Skyrim.
Thanks to this, I've fixed the "Toggle Fog of War" command (tfow) and even added color to the local map.
Maybe I could use this also on the minimap mod, what do you think? :)
2024-08-26 18:15:13 +0000 UTC
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Hopefully fixed the bugs of version 0.5!
I did my best, but it's hard to say as I cannot replicate neither the freezes nor the L key not working... If you could test this it would be great help and one step more to the final release thanks!
For those who can't make the L key work and are willing to help, please set uLogLevel=1 in the INI file.
(The INI file with the settings is in your Skyrim folder game, under Data\SKSE\Plugins, named DragonsEyeMinimap.ini)
2024-08-19 23:21:44 +0000 UTC
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Hi guys!
Finally fixed these bugs that you reported:
Here it is v0.5!
This version adds:
Configuration options via INI file to move and resize the minimap on the screen.
Rotation towards where the player is facing! Added configuration option in the INI file for those that wants this feature (enab...
2024-06-05 23:30:50 +0000 UTC
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Keyboard and mouse controls ready! Gamepad support is on the way.
The minimap can be controlled pressing the local map key of the map menu while in gameplay. By moving the mouse around you can explore the surrounding area, and with the mouse scroll you can zoom in and out.
What do you think about the new controls? Do you like them? Any suggestions? Enjoy!
Requirements: Address Libra...
2024-03-24 23:21:07 +0000 UTC
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Hi guys! Finally finished with my setup to work on 1.6.1170!
This is an update based on CommonLibSSE-NG that should work on all versions from 1.5.97 to 1.6.1170 (not guaranteed since now I have only 1.6.1170 for testing 😕).
The only feature-change since 0.1 is that I've removed the zoom controls with the mouse wheel. I plan on implementing something better, but I wanted you to have a functional version ASAP.
Requirements: 2024-03-19 00:07:36 +0000 UTC
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Hi guys! The minimap mod is finally in its beta phase. On top of enemies I've added guards and characters that will aggro to the player when approaching.
In the next release I will add several configuration options.
The mod is compatible with all latest Skyrim SE Steam versions from 1.5.97 to 1.6.640. Maybe also GOG version 1.6.659, but I don't have a way to test that version.
Requirements: 2023-07-03 21:53:47 +0000 UTC
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Hi guys! This is a post about the progress I'm making in the so-wanted minimap mod.
I would say that the hard part is already done, fixing rendering leaks so you won't have any CTD. Took longer than expected, because that's all new for me, but now I'm back in my confort zone and features will be added more quickly.
From the last video, besides the fixes, I've added the following:
- The door markers are now updated correctly on each change of cell.
- Quest markers ...
2023-06-25 14:43:52 +0000 UTC
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BLACK allowed me to upload this animation file as an example of what it is to get your feet off the ground. Enjoy jumping roof to roof!
He is working hard to get the first moveset with vertical motion out there. So, if you will, support his work as well!
Requirements: 2023-06-02 17:17:10 +0000 UTC
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Physics control from animations? This framework allows to change the gravity and inertia that affects an actor, enabling full vertical motion control following AMR annotations. This is done through animation events triggered by annotations.
Fall damage can be also disabled so that characters don't die when landing after a flying animation.
As a bonus, time speed can be also controlled to give a more dramatic effect to animations.
Requirements: 2023-06-02 17:10:17 +0000 UTC
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This mod started as a means to disable the falling animation when CGAT annotations were used, because if when the animation ended, so it did its effects.
As I had control of when the falling animation plays, I ended up also solving that buggy behavior, where the player keeps running in the air past a ledge. Immersion to you!
Requirements: Address Library for SKSE Plugins, 2023-06-02 16:35:27 +0000 UTC
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Hi guys! As you know, I've been working on the z-axis motion feature for AMR which now it is in beta phase.
It has been a long way, requiring way deeper understanding of the motion, physics and animation engines of Skyrim. On top of the work put in AMR, changes/features ended up being independet enough and worthy of two additional mods on their own.
Requirements: Address Library for SKS...
2023-06-02 16:35:16 +0000 UTC
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So yes, this will now become a thing. Animations that go up and down (imagine telling someone that THIS is Skyrim xD).
Devil May Cry, Metal Gear Rising, Ninja Gaiden combat... all possible in Skyrim.
I'll be working with any animator that wants to test the framework out, once we have the first moveset a beta version will be available here for you to try out.
2023-05-01 15:22:40 +0000 UTC
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Great news, Z motion is almost ready to see the light!
It only took an AMR update, one plugin to control gravity and inertia and another plugin to control when the animation for falling starts playing... at least these 2 plugins will add extra value to your gameplay, I'm pretty sure about that :D
Also, I've been colaborating with dTRY in his amazing Payload Interpreter, to add an API that will allow modders to add ...
2023-04-21 18:13:53 +0000 UTC
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