Greetings, Gatekeepers! And first of all, happy New Year!
2016 year was one heck of a ride! Both on global and small, personal scale. For me at least, it certainly was, full of changes.
One of such changes, and one that is the most awesome, is of course, you! Everyone here helped to change my way of life and thanks to your support it allowed me to start chasing my dreams, every day doing something that my heart desires so much... I'm happy to work on such a project, and while it's very tough work, I'm sure it will be a very unique experience for everyone, once it's done.
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Alpha incoming in 2017
The path ahead is still very long, but I can announce with confidence, 2017 will be when our game goes into full-on Alpha, with little fun things to do in the game already.
Yet not a full game, I know, but we will need to put much more work-hours into it, which takes many days... But who knows, maybe, if more people join the project, we could take our chances of pushing it into Beta as well.
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Patreon Update
The initial idea of making a top-down 2.5D game was of course, much more simple, yet it wasn't exactly the most fun and exciting... With this change to a full 3D third-person perspective many aspects of the game also needed a complete re-evaluation, and not only of the game design, but also of the Patreon page! Here is what's changed:
Rewards:
Those will be added back when we actually have a store for Visualisator models, it's still on the radar.
At the moment I'm not in the most comfortable position to stream (timezones), but that will change someday. I still plan on streaming the graphical part of work, but those streams will for sure be public.
As many people requested, I've increased the "budget" of character models and animations, but that means I have to re-balance a few other aspects.
I can no longer offer making full-custom creature species, but instead I will be offering custom character customization parts for existing ones, like skins and bodypart models.
People who pledged at the "Consciousness of a Supreme Being" level or kept their support of "Creator of Worlds" level for 4 months in 2016 are still eligible to get their unique custom creature species in game, so for those awesome people nothing changed!
Goals:
Honestly... I have to admit, they've been a bit... incorrect...
I've written them way before actually starting the serious work, and perhaps I couldn't exactly set them correctly. Well, that's been semi-fixed now, but later I will be editing and adding other goals!
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Update on the video-update
A new video is still coming out, I will definitely try to make it this month. I have a TON of things I want you to know about, but I'm all consumed by the character movement and animation systems. I think it's far more important to work on the actual game than just talk about it. Just so you know, making a video takes up a whole week - a week I could spend on getting the game closer to the Alpha, or at least the next playable build for you to explore.
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Update on the playable builds
As you are aware, we're not making playable builds every month - that's not exactly possible anymore. Reason is - we're working on the core game systems: it's like laying a foundation for a building, it's the most important part, yet it doesn't do anything before there are walls and roofs it's supposed to support. When the core systems are ready, we will most likely resume with the monthly content updates.
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Post-Scriptum...
PS: Perhaps you might wonder what this picture is supposed to represent... Well, I recently watched a few episodes of Westworld and... I saw some similarities with what we're creating here as well... Except with a cooler setting: with dragons, dinosaurs and other alien creatures!
The purpose of this game is to let you enjoy and experiment with the worlds we're making, be a part of it, and the most important - have an ability to go wild with your desires, be it a violent one, or a desire full of love. We also try to simulate life :}
I only wish I had the technology to create bio-robots, and not just computer characters... definitely not in 2017...
Happy New Year once more! And thanks if you read it all the way through!
Endirazu
2017-01-01 09:34:53 +0000 UTC