XaiJu
slaen
slaen

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More monastery progress

Finished the low poly mesh for the imp robes and I was able to get started on the textures. They still need a detail pass and I'm planning on trying a few things with the rig.

I also started putting together the monastery cave. Because every monastery needs a good cave system beneath it right? The layout is done and the general lighting. Just a fine detail pass left over and to hook it into the main level map.

And more trespassing work! There are a lot more pieces to this than I expected at first. Before it was just a basic check to see if the player was trespassing. Now on top of that check the NPC will warn the player that they are trespassing and need to leave. If the player doesn't listen and doesn't leave then the NPC will become hostile and attack (at least for any NPCs that are set to this behavior tree. Most likely this will only be the monastery guards in the first iteration of this). If the player does leave then the warning counter gets reset. If the NPC loses sight of the player they'll go to the last scene location and look around. If they still don't see the player then they'll go back to what they were doing but if they catch sight of the player again then it's back to the warnings to leave.

I still need to test this with multiple NPCs in the scene and chasing the player. I'm sure there will be a few bugs and overlaps that I haven't planned for. I also still need to hook this into the scene + respawn logic. The plan is to make the monastery guards be much more powerful than a 1st level player and then to trigger various respawn scenes after the player is defeated.

More monastery progress More monastery progress More monastery progress

Comments

The player character can be male right now. At character creation there's the choice of body types and whatever anatomy configuration the player wants. This can also be changed by items later on in the game too. Or maybe I'm misunderstanding something? And yup there will be more stuff that isn't humanoid coming for NPCs. The first ones will likely be either carnivorous plants or else some slime variations (slime ball and a gelatinous cube). Werewolves are totally on the "to do" list and have been requested a bunch. They just have a lot of support systems I need to write too because the plan is to allow the player and other human NPCs to transform into them. So lots of stuff is planned I just wish there were more hours in the day so I could get to everything all at once.

slaen

I'm waiting for male player character and NPCs that aren't humans. Werewolves, wolves, dragons, etc. I'm not interested in NPCs you talk to or any other ugly humanoid races (goblins, teiflings, etc). Bring on the monsters.

ZealotDKD

Hah, very pokemen-esque? It would be cool to add something like this but this is also something that seems like the scope could balloon super quickly. At this point I hadn't really considered it. I was thinking more like the imps are always striving to be promoted or noticed by the more powerful demons but those more powerful demons are too busy with their own plots and scheming to take much notice of individual imps. And the werewolf stuff I think would really depend on how the mechanics would all work in game and how transformations would work. Like is it gradual + incremental (which would require a whole lot of modeling and technical setup)? Is it discreet stages (stage basic, intermediate, full power)? Then figuring out if it's fun at each stage or if the lesser stages just feel like well, lesser stages or truncated versions of the full experience? But also the idea of tradeoffs and letting the player decide on whether or not they want to keep a transformation or corruption I'm fully on board with. Like walking into town as a full werewolf should have serious repercussions right? But then there should also be upsides too. Like being really powerful while transformed and also you know just the overall coolness of being a werewolf. But I've also been focused mainly on really big + visual changes here. I also want to add more subtle things (or at least experiment with them). Like corruption that takes away choices from the player. Say they fall "victim" to the charms of a demon right? Well how does that play out? What if the player could no longer hurt that demon directly? Any attack against them has the weapon fall limply out of the players' hands. Stuff like this could totally be subtle and incremental and could be not nearly as overt. But might not even be noticed by the player until it's too late and they're fully under control (and have lost the ability to act on their own - can't attack, have to keep specific items equipped, need to have specific body elements, etc.) But yeah, just my rambling thoughts after too much coffee. I guess it really depends on specifics of what you mean by transformation and corruption right? And, that's very cool that you're fleshing out your ideas for the valley of the giants! It's always fun polishing an idea for a location or a quest line and figuring out the how's and why's of things that add context. I usually draw inspiration from a bunch of other sources and half the fun is watching, reading, or listening to other media sources that help the creative process.

slaen

Something I was thinking about in regard to the imps: can they grow into full blooded demons? I was thinking about how awesome it'd be to have a follower that changes from something cute into something huge and hugely aggressive. Perhaps imps are not the only race to be able to undergo such a change? Originally, I had envisioned that a skinny short werewolf would grow into a fierce, bulked up werewolf. The player would determine what the yield of transformation would be, or if what they are now is better than what they'll change into and have no change at all. I don't know if you've read my comment on your post "Imp robes, furniture, and lighting practice" about the mentality of growth and/or corruption stories(https://www.patreon.com/posts/135736233), but the mindset of the transformation should change if the character in question knows what they're changing into. Also, I'm still think up answers to your questions to the fortress in the valley of the giants. Progress!

Oscar Wilde


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