The previous version 1.15.03 is open to all tiers HERE
Build Notes
Basic crime system!!!
Minotaur animation polish. Run, walk, melee swings, and idles
Female Imp animations. Fly, idles, ranged, grapple
Female Imp grapple temptation scene
Frog daddy grapple scene animation + tongue action
Work in progress spells and shield test
Block out building interior spaces in Redtree
More detailing to the environment and AI paths in and around Redtree
Bug fixes - respawn point selection should now grab the closest spawn point
Succubi should have the proper character controller and AI now
Scene lists should include all available scenes to the specific players anatomy now (I need to go back and polish this system to be easier to update in the future - but hopefully I caught everything that's currently there)
The crime system is still pretty bare bones and will probably have a lot of bugs to iron out but it's in there! Currently it's only the town guards and they only respond to stealing from owned containers. I placed a few owned chests by the town gates (the HUD tooltip will turn red on hover) and players can now steal from them and alert the guards. Eventually I'll have a skill check in dialogue for the player to talk their way out, get locked up, or fight their way out. Currently the dialogues will just auto pass the player or they can fight. The guards will get annoyed at the player stealing and talking their way out and eventually just attack.
Female imps! Their setup was giving me a lot of problems so they probably still have a few hitches. I plopped them onto the map just outside and to the sides of the Redtree gates. Talk to them and then the player can still run the companion test AI or else start combat with them. Their AI behavior tree is cobbled together but at close range they'll grapple the player and at medium range they will have a blown kiss attack.
Oscar Wilde
2024-05-02 20:31:42 +0000 UTC