Messing with the textures and colors a bit still. I'm not sure how the stripes will hold up when I start making the different body shapes.
I got sidetracked working on the slime girl this week. She's going to finally have proper melee animations and probably a ranged attack (assuming I can make a decent looking projectile). Still need to tackle updating her old scene animations and figuring out a decent solution for hair rigging.
On a complete tangent - hair rigging sucks. I was going to use dynamics and do a cloth sim on hair at first, until I found out you can't use dynamics in conjunction with blendshapes. Which I was going to use blendshapes to reshape the hair when a helmet gets equipped. Then I came across this article https://simonschreibt.de/gat/mafia-ii-hat-vs-hair/ . Which is an awesome trick but I don't see it working super well with longer hair or ponytails. The final option that I'm leaning towards right now is sort of brute forcing things. Create a handful of predefined joints in common configurations for hairstyles and then hand animate everything. Which I think also means doing different animation layers for when a helmet is equipped? Thinking of the ponytail example - if it gets pushed down against the head by a helmet then it wouldn't move at that point. So I guess create an "animation" of the ponytail without any movement and blend into that when a helmet gets equipped? Or just delete all helmets from the game? Or make everyone bald and write that into the lore somehow?
I dunno, I'm still thinking through things. If anyone has any experience or links to examples/solutions that could help let me know!
slaen
2021-05-25 20:39:35 +0000 UTCBuzzbomber
2021-05-18 23:10:53 +0000 UTC