i had a small epiphany a few days ago. while working my mind wondered to the blender sculpting tools and i thought "why cant i sculpt on an already rigged model?"
if i could, then it would bypass some of the most difficult parts of rigging, hips, shoulders and hands
so i imported a daz model into blender as a Collada so i keep all the basic weight maps and bones. i then sculpt my goblin character and moved the bones into the new positions.
it worked
i will need to figure out how to merge the UV Islands so i can easily texture paint and try some HD details with the Multiresolution modifier. add in the utility bones to make animation easier and then experiment with joining models together to see if i can make things like a centaur by connecting a humanoid character with a rigged horse
this made 3d modeling a lot easier for me
https://www.dropbox.com/s/uln7zpwye3ebxp3/gobbo.rar?dl=0
Hatton Slayden
2022-07-14 18:26:22 +0000 UTCHatton Slayden
2022-07-14 18:26:18 +0000 UTCSimone Spinozzi
2022-07-14 00:18:01 +0000 UTC