XaiJu
hatton_slayden
hatton_slayden

patreon


Blackwart

as i was working today my mind kept going to the idea of back ground and non-smut characters i need to make so i can have my projects be more visually interesting.  i have gigabytes of props and costumes that are not rigged from all over the place.

now rigid shapes like armor plates are easy because i just have to do a straight parenting to a bone.  however, clothing and anything that needs to deform while bending is more difficult.  blender does not have the best auto weight painting tools in my opinion.

i did an experiment with Daz by first altering the shape of the costume i wanted to use, to fit one of the daz base models.  Then i used the "transfer" utility to make the costume "conforming closing" in daz.  

this worked just how i wanted it to.  

so now i can use all those costume i collected that are not already daz ready and put them on my character to make them more visually interesting 

Blackwart

Comments

thank you

Hatton Slayden

oooh! yes, nice idea!

Simone Spinozzi

once i get competent at geografting i will try to get better at conforming clothing

Hatton Slayden

Haven't played around with D-Force (Daz's clothing deformer) much, but it sounds like it would be awesome.

Katfeathers


More Creators