Law School- Progress update #11
Added 2023-11-15 00:11:57 +0000 UTC
Hello everyone, this update is a little late as opposed to usual but I come with many news, and you won't be disappointed you waited.
First of all, let's talk about what's been done as progress regarding Law School.
I successfully managed to finish day 3 in game as I wanted to, and also went back to day 1 to create some animations which I was missing. Now, the first three days are fully complete with the exception of the free roam event of the episode 1, but I said from the get go I intended to do it this way.
On top of that, I changed not one, but two characters from the game. They have the same story and personality and everything, but I changed model, because I believed they looked much better like this. It was a bit of a boring time, opening each and every scene they were in, loading them, the pose etc, but the result is worth it.
As I said in last week's progress update, I didn't start creating the scenes of day 4. The reason for this is that as I told you last week, I have a surprise planned for you.
I will release a demo version of Law School early December. This demo will be half of day 1, so to introduce some characters, get a feel of the game, and have you get a first taste of my second game. I had done the same thing before I released the first episode of The Entrepreneur, and I thought it'd be a good idea to do it again with Law School.
The demo will contain 500 statics, 9 animations, and about 1200 lines of dialogue. It's a good amount of content yet not too much, so I'm pretty excited with this. I'm going to spend the whole week ahead of me photoshopping, creating the animations in Adobe Premiere, coding everything, customize the GUI of the game, etc... It should be enough so that I can go back to working on the 3D next week.
I still got about 5 days worth of rendering in my rendering station, so I won't waste time and be out of content to render.
Speaking of rendering station, I upgraded the setup bringing a new RTX 4090 which will greatly speed up the rendering time. The bottleneck situation should be addressed with this measure. Unfortunately, it was supposed to be delivered today, but damn UPS failed to satisfy, once again.
Now, second thing as well, I have decided to start doing customs again, as well as renders of the month.
The renders of the month will be shared at the beginning of the same month. So monthly December will be released early December.
It's a little too late now for November, but I'll put up a vote for the model I'll use for December.
And for the customs, it will also be delivered at the beginning of the month.
Now let's talk about numbers:
1501 story statics
22 animations
31 scenes have been fully written
Not much to say, progress is still good, it'll be slow during this week for the preparation needed to create the demo, but then I'll get back on it full time.
I already have a release date in mind, even though I've been told many times not to say when I do, but yeah, I'll say it anyway. In my opinion, a release early March is more than doable. I'll do my best to maintain it, but I'm confident it should all work out perfectly. And boy, will that episode be big.
Anyway, that was it for today's update progress. I would have presented a character, but I decided not to this week.
I got to get back to it, so I wish you all a great week.
MisterMaya