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MisterMaya
MisterMaya

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Law School - Progress update #7

Last week was a great week for 3D work.

I worked on a big scene in which I kind of let my imagination go wild, and the result is pretty nice.
What's also nice is that not only did I finish this scene, but I also completed another one, and that leaves me with just two scenes, and a free roam even to create for the second day in game to be completed.

As I said in a previous update, all the mini games and the free roam even are something that I will work on at during the late stages of that first episode's development, as they require the creation of images of certain size with which you can interact once hoovered, and a bigger part in coding.

So those two scenes are what's left for me to create story statics wise before I can move on to day 3.

I also wanted to create a huge amount of story statics that I would queue in my rendering station as I will be away for the next two weeks and unable to work on the 3D part.

But after thinking it over, I don't feel comfortable letting my rendering station work while I'm not here because I can't give it a look every now and then and see how it's doing.

Therefore, I decided to let my computers off for the next two weeks. I will feel better knowing there can't be any issues that needs my attention while I'm away.

It'll probably haunt me whenever I'll reach the end of the development and there will a small voice in my head screaming "You lost two weeks!", but as of right now it doesn't.

Anyway, lets talk about numbers now:

978 story statics
11 animations
12 and a half scenes have been fully written.

Huge progress
made last week.
Over 160 story statics, and 3 animations. We're awfully close to the 1000 story statics milestone, so I look forward to coming back and working again.

I'm really happy with this, as it shows how much I'm efficient in my way of working. Progress has never been so good on The Entrepreneur, and I used to work 7/7 days, 10 to 12 hours a day for a year at the beginning of the development.
It shows how much I've learnt and how much I've improved.

Those 3 animations I've created are a big plus as they total 840 frames, which when I come back, will give plenty of work to my rendering station.
Even though I've decided to hire an animator for the LEWD scenes, I still create the "SFW" animations, and I'm happy because I'm getting better.

Now, let me introduce to you a character of the game.

Meet Andrea, she's piece of work this one, will drive you crazy with how big of a pain the ass she will be, and that will also be emphasized by something else I will talk about later on (wink-wink).

So that was it for this week's progress update.

I won't upload a progress update next week as there won't be much to say.
No 3D work will be done, as I will work from a laptop on the script only.

I need to finish packing my luggage and catch my plane in 5 hours, so I'll get back to it.

I wish you a good week, and I'll see you soon.

MisterMaya






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