UPDATE, V2
Vive & Valve index now working! Sorry for the last version, my SteamVR was REALLY old and it worked with this scene. If you had never version, it didn't. What you MUST do is to update SteamVR to the latest version!
I had to put back the steamVR, as UnityXR doesn't support everything. The text info works now only with Oculus, so you can forget about it, I now know all buttons.
Vive, Index=move with left joystick.
Vive=tunnel vision with right grip
Index=tunnel vision with right trigger & that sinked buttonish thingy, what ever it name is.
Should both joysticks control the movement?
Do we need Leap support?
Again, apologies for the hassle! Same dl link.
Jari
Sorry for the double post, I didn't check the build, only the editor version.
Let's tackle this asap and get back to the game. This is the core of the experience, so it better work perfectly!
I rewrote the whole controller system movement for VR. Not bad, took 2 days. Also binned Unity default 2D rig and made that to obey this system.
If you run non-vr, don't bother to download.
The default controls: left thumb wheel-move and rotate.
Right grip- toggle movement nausea tunnel vision
Right thumb wheel- offset your height
What I need from you:
-If you can't move, look what button you pressed, write it down and send me the buttons required for your device.
-The default rotation is fixed to 30 degrees, speed is but rubbery; starts with slow acceleration. If you stop and continue moving, it's not that rubbery. there is a counter slowing it down. Longer you wait, slower you start moving again. Opinions?
-What's your best height?
-tunnel vision, as default or an option in game?
-height - fixed or adjustable in game?
-30 deg rotation ok?
I'll improve this when you guys give me feedback. Please note you can also sit down and use keyboard wasd to move.
for the kb;
z-toggle tunnel
e and d adjust height.
For the Valve index I haven't yet found the mapping, looking for it...
Again, sorry for the hassle, figured out my scripts must go before any VR gets initialized. In editor, it doesn't matter, but build...yep!
K
2020-02-20 00:21:33 +0000 UTCAVG
2020-02-16 09:35:35 +0000 UTCJari Vuoristo
2020-02-16 08:53:52 +0000 UTCAVG
2020-02-16 08:53:41 +0000 UTCAVG
2020-02-16 05:27:16 +0000 UTCJari Vuoristo
2020-02-16 02:06:11 +0000 UTCAVG
2020-02-15 17:15:21 +0000 UTCJari Vuoristo
2020-02-12 17:46:29 +0000 UTCJari Vuoristo
2020-02-12 13:25:28 +0000 UTCMark Lucas
2020-02-12 00:55:43 +0000 UTCJari Vuoristo
2020-02-11 20:48:20 +0000 UTCHiro P
2020-02-11 20:39:51 +0000 UTC