Hey guys! A while ago I did a tutorial about RBD reassembly, but it involved a lot of quaternion interpolation and vex, so today I wanna show you a beginner-friendly with some rigid vellum and shape match constraint! Also, we will do an attribute fade to make it more natural, and check out some nice SSS shaders!
Mohammed Elberkawi
2024-08-31 12:56:41 +0000 UTCNick Medukha
2024-08-15 12:40:56 +0000 UTCCesar Barbosa
2024-08-15 12:36:47 +0000 UTC