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AHTYA 2.0 – pt. 16: Understanding VOPs in Houdini

We're continuing our work on attributes and take a look at a node that allows you to build really granular and custom systems for modifying attributes: It's time to look at VOPs (and also taking a tiny glance at VEX as well)!

AHTYA 2.0 – pt. 16: Understanding VOPs in Houdini

Comments

Hi Chris, I was wondering why with VEX the output is a lot different compared to what we get using nodes with the exact same parameters. And I also wanted to ask you how can I edit the noise roughness using VEX? Thanks a lot for all these great videos

Angelo Gioia


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