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KineFX 101 – pt. 28: Building a Curve Controller for KineFX

We’ve all been there: You just spent hours upon hours building, recording and editing a huge five part series on building a flower inside Houdini and you look back and think: Maybe controlling *everything* with ramp parameters wasn’t that great of an idea…

So welcome to this weeks video where we’ll build an alternative way of shaping a flower blossom, using curves instead of ramps. And while the example here is again a flower, this technique may be very helpful in other setups as well!

KineFX 101 – pt. 28: Building a Curve Controller for KineFX

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