In this video we’ll learn how to solve the issue with the spherical falloff, that the object reappears as soon as the falloff gizmo crosses the object. Using a vector dot product we’ll implement a linear falloff that uses a line as a gizmo to create a gradient of weight values for our points.
Michael Müller
2023-07-12 07:44:51 +0000 UTCMichael Müller
2023-07-10 14:40:13 +0000 UTC