We’re back to the fun business of misusing tools in Houdini for tasks they really weren’t built for! In this case letting vellum animate our KineFX rigs! There are some really novel uses for this though, like physically accurate secondary motion or a FBIK solver, that won’t run into jitter issues.
Entagma_Chris
2022-05-29 16:49:08 +0000 UTCPTMarks
2022-05-26 23:18:34 +0000 UTC