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Vellum 101 – pt. 38: Differential Edge Growth

Let’s grow some geo, like it’s 2016! Only this time using Vellum and all its fancy constraints! In this tutorial Chris shows you how to build a very basic differential growth setup in vellum and what its advantages and limitations are.

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Floraform by Nervous System

Vellum 101 – pt. 38: Differential Edge Growth

Comments

Hey! Thanks for your Feedback! Shading and rendering (at least for me) is kinda difficult to integrate into videos, mostly because this is something I usually worry about after recording and is usually quite hastily done. Also pretty much all shading techniques I usually use are in some way or form covered in Mo's Rendering 101 series, so I'd feel like I'm just repeating what he's already said. But since this setup will get a sequel anyway, I think I can add a quick overview over the entire scene as well.

Entagma_Chris

Well, I guess I know now what my next Tutorial should be about... ;) Thanks guys! Glad you like it!

Entagma_Chris

Yes! Adaptive subdivisions please

Tom Cushwa

Thank you, was able to follow it to completion! I’d love to see perhaps an additional minute or so at the end on shading. Even as simple as “this is the shader(s) I used for the final render”. I know that’s outside the scope of the topic, but for learning, it would be great. Thanks again. (And yes, more VEX!)

Paul Colton

Yess! Adaptive subdiv!

Alexis Leduc

Yes, Follow up!

Luis Román

Absolutely would like to see adaptive meshing! The more VEX the better :)

Assembly

would really love a follow up on this one :)

nox


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