EDIT: Added render setup.
This week Chris from our PDG course takes over advanced setups to show you one of those neat little techniques that can save you hours of time, once you need it: Half Edges! We’ll learn how to create knots on top of a mesh and how to speed up and simplify vex code that creates or analyzes geometry.
Mathematical Knots (Wikipedia)
Konstantin Magnus
2021-12-31 11:21:35 +0000 UTCEntagma
2021-11-30 19:47:50 +0000 UTCPatrick Schwalbe
2021-11-28 17:58:44 +0000 UTCEntagma_Chris
2021-11-21 21:07:50 +0000 UTCPatrick Schwalbe
2021-11-12 21:49:02 +0000 UTCAustin Wendenburg
2021-08-31 16:52:57 +0000 UTCSimon Mowbray
2021-08-27 02:36:40 +0000 UTC