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PDG 101 – Pt.15: Batch Processing II: Manual Edits

As much as we love automation here, there are some tasks that just have to be done by hand. Things like picking the right shader for every part of a cad model or finding the right orientation for 3D scans. So can we integrate these manual edits into our topnets as well? In this Video Chris shows you a somewhat brute force approach to automating as much as possible, when faced with such a problem.

PDG 101 – Pt.15: Batch Processing II: Manual Edits

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