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Vellum 101 – Grain Infection

You ask for it, Mo tries to cook up something. This time we received a few questions on how to achieve this effect done by Matt Taylor. And while we’ve seen a few other (quite involved) techniques relying on POPs, in our opinion this can be neatly done in Vellum using grains.

Vellum 101 – Grain Infection

Comments

@Pao, All you need to do (if you're changing from Box to Sphere or any other object) is to position properly your group onto the geo. (by changing its center). Neb

Nebojsa Visnjic

I fix the render problem but I changed the box to a sphere, nothing happens, the pyrospread is empty, it's so weird.

Pao

Hi, amazing tutorial. When I add material to the Grain, it doesn't show up in the render. I'm using Redshift

Pao

i had this issue as well - turned out I just missed using capital P instead of p. Check all your vex code and make sure it is exactly the same as entagmas!

Carl Herner

after the last code in the pop-wrangle my particle start to fly everywhere

L i v i a n

Ah well - answered my own question ;-) I added a rest position for each grain and used that instead of working out minpos, and it made little/no difference to the simulation time (102 frames in 2mins, vs 99 frames for your original setup). Guess the collisions etc take much more time to compute. Thanks again!

Chris Cousins

This is a great and I didn't know about this use of the pyrosourcespread as a prebuilt infection solver, that's a really nice cheeky one! Checking for the nearest mesh point on each (sub)frame seems a bit inefficient, I wonder what would happen if the nearest point was defined at birth, would the setup get a significant speedup? I might have to try this and see...

Chris Cousins


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