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Rendering 101 – pt. 19: Faster GI Using Irradiance Caching & Irradiance Point Clouds

 

Maybe not necessary the most fun topic in the realm of rendering but a useful one – why do we still bother with irradiance caching or irradiance point clouds?

In this tutorial Mo goes over “that other” GI engine offered by Redshift and some of its advantages and challenges.

Rendering 101 – pt. 19: Faster GI Using Irradiance Caching & Irradiance Point Clouds

Comments

Great stuff, and thanks for the mention! 😛

Kyle Sowry


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