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Rendering 101 pt. 18: Layering Materials

One of our bread and butter techniques when it comes to adding detail into our renderings is using layered materials where we blend between multiple shaders. In this brief video Mo introduces the basic technique.

Rendering 101 pt. 18: Layering Materials

Comments

tried to make a chalk looking one after finding all these maxon noise options :P https://twitter.com/luckyde_/status/1305892293753397254 lot of fun!

Lucky Dee

This was great thank you. Didn't know about displacement blending. I made this oxidized bronze look. https://imgur.com/a/9ZWBNMh

Thomas Roohan

Heyhey, I'd suspect your redshift installation isn't updated to the latest version. Cheers, Mo

Entagma

I'm just using again Houdini, after a long time of not using it I liked the tutorial but I didn't have the Maxon Noise and the regular RS noise didnt have as much options as the Maxon one. Any idea on why it's not appearing to me?

Diana Rodríguez

Whoops, kinda forgot to explicitly point that out. I'll do a high res FLIP sim as self chastening. O:) Mo

Entagma

Thanks for explaining how the curvature is calculated post-displacement, and I’m glad that it’s not only me that’s lazy :P

Kyle Sowry


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