Note: I added a second .hip file where I slightly increased the liquid's roughness. This brightens up the liquid a bit due to the fact that we're now getting more rays from the backlight refracted into the camera.
As our latest poll on render engines clearly showed a preference for Redshift with Mantra coming in second place, we're gonna be focusing on rendering glass in Redshift today.
Glass can be a tricky one especially if you're not used to dealing with it in a studio environment. It is defined mostly by it's reflective and refractive properties, allowing us to effectively light it with a single large area light behind our subject.
Will Corcoran
2021-08-18 17:53:49 +0000 UTCChristopher Rutledge
2020-04-19 19:15:19 +0000 UTCEntagma
2020-04-17 15:11:25 +0000 UTCChris Cousins
2020-04-13 22:51:15 +0000 UTCJohn Coogan
2020-04-13 18:34:14 +0000 UTCEntagma
2020-04-10 12:45:50 +0000 UTCWolfgang
2020-04-10 12:37:53 +0000 UTCChris Cousins
2020-04-10 12:19:32 +0000 UTCBrain
2020-04-09 16:47:39 +0000 UTCGraham Bucknell
2020-04-09 10:16:19 +0000 UTC