Before we dive head first into our first renderings, I think it's cool to get an idea of how a computer actually calculates how light propagates through a scene and how it computes an image.
This video goes over the theoretical background of what a raytracer and a pathtracer do in order to generate images. We'll be talking camera rays, bounces and monte carlo methods.
Entagma
2020-06-27 10:29:45 +0000 UTCInjae Hwang
2020-06-27 10:09:23 +0000 UTCJoerg Fluegge
2020-05-17 07:01:16 +0000 UTC