EDIT: Added file(s) for Houdini 18.5
How do you trigger a specific behaviour in Vellum using another attribute?
In this tutorial we'll have a look at two ways of triggering the inflation of specific areas in a softbody simulation using a bit of VEX and the falloff nodes from MOPs.
You can download MOPs for free here: https://www.motionoperators.com/
Inigo Quilez' distance functions: https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm
Andrew Niehaus
2021-09-03 02:48:25 +0000 UTCEntagma
2021-04-13 07:53:28 +0000 UTCDani Guixa
2021-04-12 19:59:19 +0000 UTC