Vellum 101 - Twisted Wires
Added 2019-02-07 09:00:02 +0000 UTC
Again one of those posts where I lost the inspirational link. If anyone kows which festival opener I'm referring to (saw it on Behance) - please comment.
Apart from that pretty straightforward tutorial today: Setting up wires with different restlengths and then twisting them. Enjoy :)
Hi Tiago,
Indeed using Octane's hair or Redshift's strands would be a preferred method here. If it holds up in the close up...
Cheers, Mo
Entagma
2020-02-05 11:32:20 +0000 UTC
Hi,
Really clear tutorial, thansk alot!
What's the best way to render this in Octane without making the scene to heavy? Hairs maybe?
Currently I'm rendering by using a Polywire Node with only 8 Divisions. Also to increase the quality in the renderer I'm using the OpenSUBD from Octane Tab. (Currently rendering directly in Houdini using Octane's Plugin).
Tiago Andrade
2020-02-05 11:28:47 +0000 UTC
Hi Mo, I'm fascinated by this tutorial, it's a very nice work, in conclusion, it's fantastic creativity and I really like it : )
https://vimeo.com/336591878
Alfredo San Martin Castro
2019-05-24 16:51:15 +0000 UTC
groan... the resample point distance was too low given the new thickness, working ok now!
jeremy jozwik
2019-02-12 16:12:22 +0000 UTC
interesting, have you tried to have a larger pscale (thickness)? seems even a value 0.05 does not sim as a thick wire. guide geo is showing the size correctly but the sim is completely ignoring it.
jeremy jozwik
2019-02-12 16:04:35 +0000 UTC
Hi Jeremy, yeah - we hear you. We're also not totally happy how video/vimeo/patreon works together and are in the process of figuring out alternative means of delivery. But that might still take us some days... Cheers, Mo
Entagma
2019-02-12 10:33:47 +0000 UTC
fun stuff, i am excited to mess around with the logic. question though, i have gotten in the habit of having a digital hoarder copy of all of entagmas free tutorials on my local drive. makes it super easy to reference later on. thing is i cant get a link for any of the patreon vids that can work with youtube-dl. yes i am well aware that entagma may not like the idea as it can contribute to priracy but... man... its so much nicer using vlc on a local file than vimeo.
anyway... keep them coming boys!
jeremy jozwik
2019-02-12 04:07:32 +0000 UTC
Argh - I didn't answer the wire rendering (d'oh!)... In this case I used Redshift's Hair Rendering feature, but it'd be posible to use wireframe or polywire to generate geometry before rendering. Using an engines built in hair feature usually is just much quicker :) Cheers, Mo
Entagma
2019-02-08 17:38:02 +0000 UTC
Thanks Mo, appreciate taking time to reply.
Shelley Green
2019-02-08 16:07:42 +0000 UTC
Hi Shelley, as far as the actual simualtion speed in our videos is concerned - we always speed up the sim parts as we're easily bored and don't want you to stare at slowly converging simulations.
When it comes to Mac/PC comparisons indeed the PC normally is a good bit faster than a Mac, even more so when running Houdini in Linux.
As for the C4D question: We're preparing a C4D to Houdini course, but in general in commercial projects we like using C4D in the concept phase for styleframe rendering. We usually rely on Houdini when it comes to the actual production phase as it is extremely reliable and robust. Cheers, Mo
Entagma
2019-02-08 14:38:33 +0000 UTC
Sorry if this is a newbie question - opening on Mac (no supported GPU), solver is quite slow. Using PC with two 1080 TI's, much better, but no where near as fluid as your video demonstrated. Was that a cached sim you did offline? Vellum and the rigid bodies grain was also very slow. Using apprentice ver, about to upgrade to Indie. Also, what is the method to shade the twisted wires? In c4d, would use hair, or spline shader. Thanks.
I know you were once (still?) fans of c4d - Im still using the app - still powerful. But awed by Houdini. Do you have a video or comment section where you remark on where each is best suited, in terms of use cases?
Shelley Green
2019-02-07 22:32:04 +0000 UTC