When this neat video popped up on Discord ( https://vimeo.com/255293329 ), I decided to give this technique a go. But this time relying purely on volumes.
What's happening in the original is this: In order to break up the symmetry of a basic smoke sim, points are scattered in the sim's high pressure areas. These points are then used to mask turbulence which is added to the simulation.
In this video we'll build a similar setup but without having to scatter points and using volumes only.
Alaadeen
2023-08-27 11:51:02 +0000 UTCEric Sanderson
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2019-05-31 15:30:03 +0000 UTCSaulo Arruda Mendes
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